🚨 PRE-ORDER DROPS TODAY! 🚨
Crypto's new premium comedy adventure is finally ready to ruin your productivity in the best way possible.
Laughs ✓
Chaos ✓
Crazy villain ✓
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👉 https://t.co/xCtIyOAJIh
Who’s coming with me??
Part 3 is officially DONE. ✅
All puzzles, logic and chaos locked in.
Now it’s time to polish it up with animations & SFX and it’ll be ready to break reality properly. 👀
Here’s a little animation preview while we finish the magic.
#PointAndClick#IndieDev#GameDev#AdventureGame
@jmuela1015 Stay tuned here or instagram! I'll make a few posts when it's about to be released, just finishing some final animations and sounds so expect it soon!
Folks have been testing the first chapter of Gilt this week. Lots of really great feedback. I added a couple of scenes, too. Here’s one I painted on Wednesday. I’m so happy to see people really connecting with the project and enjoying my strange ideas.
@teddyflow34 Development is at full speed! I’m very close in releasing part 3
Awareness is my weak point, as many developers I struggle letting people know about it 😅
Hello everyone!! I just made my new adventure game available on the app store! Terminal Madness Revelations, I believe you'd like it, its a deponia meets the curse of monkey island style, classic game, modern era Get it at https://t.co/xCtIyOAJIh And let me know your thoughts!
We’re honored to host #PointNClickFriday today!
🗨️ Share your adventure in the comments using the hashtag.
❤️ RT this and any games you like.
🫶 We’ll RT them all!
By the way, Mystery of Silence launches on December 9th on Steam ⬇️
Disk 3 is getting shape! You'll even meet some aliens!
You can already download first parts at! https://t.co/xCtIyOAbSJ
Enjoy! And leave a nice review if you like it!
#adventuregame#pointandclick
🫙Pre-orders Available!
https://t.co/ov90ZE6poQ
📅 Coming out... TOMORROW!
Yeah... I know just 4 pre-order days is not the best marketing strategy...
Help me spread the word!
A few things I've noticed as all devs write code with AI.
When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this.
When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term.
Related to this, I see a general restlessness with just sitting and thinking about a problem for a while.
As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
Lara’s acrobatics were a core part of her character and her feminine style. Modern devs removed them on purpose, stripping her uniqueness and turning her into another uncharted.
Here’s Tomb Raider Underworld set of movements.