BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. https://t.co/suZD0eRvG1
Project Grizzly First Playtests
We are excited to announce our first playtest dates to help us shape Project Grizzly as we lay the foundation for the next true digital sport.
We will be showcasing our first playable build to test onboarding, matchmaking and core game loop. Project Grizzly is a non-stop, physics-driven, third-person competitive sport, so we are looking for those who love games like Rocket League, Rematch, VALORANT, Counter-Strike 2 and the like.
Playtest Dates:
November 6-8
November 13-15
If you haven’t signed-up for our waitlist, visit https://t.co/CTb0DgP4zW. For those who have signed up, instructions on how to download via Steam will roll out a few days prior to the first test. Specific times during test days to be announced.
#play #gamedev #pvp #games
@playerdotgg
@JankosLoL It’s not about cheaters. It’s about the unparalleled scale of access to their data set to train frontier models. Look at General Intuition and World Labs and the value placed on game data and decision making. Riot is saying, this is our data, our value - you can’t train off it.
After two years of building with an incredible small team, we're ready to pull back the curtain on Project Grizzly.
If you're competitive and love games, sign up to test below! This one will get your heart beating!
https://t.co/wVPAzHiAZZ
#competitive#games#sports#3v3
@TimSweeneyEpic@ashleevance HBR released a study in 2025 finding that the opposite was true. Ironically, UG marketing and good ole fashioned “simplify and operational discipline” strategy shifts are the cited cure.
It’s one of the only mid-tier casual dining places that is flourishing. Shocking tbh!
@Spideraxe30@drewlevin Ah thanks, I appreciate that. I have to pass the torch over to @joshua_menke though! I'm but an outcome driven conduit for competition & play, he's the real mastermind behind the math.
@CestDommage If you HAVE to make it work, then it must be a "buy" solution and have the saftey/compliance costs baked in, and the exp should be opt-in, not opt-out. Also with entire governments focus on age-gating reqs, anyone under the age of 16 is forced out without parental approval. /2
Hell of a job with the release of 1.0 on @playSUPERVIVE !
I don't think anyone could have done a better job in this genre.
Everything is better -- team fighting, ability management, micro-theory, camera smoothing, shooting mechanics, game pacing.
Armory UX is my only FB!
@TFT What?! Noooo -- the core audience for Hyper Roll is time gated, casual play without having to sacrifice the thematic exploration. It's the opportunity to build the team you want to build out to a 10 stack and not have to think about it too hard.
It was never a learning mode. :(