Cards of a Journey: Fate may have dealt you the cards, but you decide which ones to play. Your wits and your love for experiments and exploring will guide you through the perils of the world.
https://t.co/3dmoHEzTzN by @codingmonkeys
😳🤩🙀😺🌴
PC • Mac • Linux – „Cards of a Journey“ is finally coming to desktop. This cross platform approach is a huge step for us: We have never published a PC game before.
Now on https://t.co/cpYYTR5AXT. Have a look:
https://t.co/vaPr2m1LnR…
#indiedev#gamedev#itchio
🥳🐈🎈After a lot of coding work you can finally play the first two chapters of our game "Cards!" for iPhone/iPad/M1 for free (and unlock the full game later if you enjoy it). So give it a try: https://t.co/WRqzV7szHb
Nun endlich Hades ausprobiert und obwohl mir das Genre der Roguelikes nicht sehr nahe ist, springen auch mir die Qualitäten des Spiels sofort ins Auge.
Quick Look: Episode 14 – Hades
https://t.co/5ln6Hb1rZS
My submission to #trijam143 themed „Sleepless Nights“:
„CRUNCH“
Your game is falling apart.
It's a hot mess of minor and major bugs.
Playtest and crush bugs.
The deadline is only 7 days away.
https://t.co/wuVoOfxeCI
#gamedev#indiedev#pico8#trijam
Mein Beitrag zum #trijam143 mit dem Thema „Sleepless Nights“ heißt „Crunch“.
Es sind nur noch 7 Tage (und Nächte) bis Release: Und dein Spiel ist voller Bugs.
https://t.co/nEUyyavixJ
#gamedev#indiedev#trijam
Change is here! Kaleidoscope 3, the world's most powerful file comparison app, has been redesigned and rebuilt with new features to make it even easier to spot and merge changes. Available at https://t.co/YpZrCYLCNJ and the Mac App Store.
@jacol@monkeydom Oh, that looks interesting. As far as we know that is not something we are able to cause. Please try restarting your phone and/or delete and redownload the app.
@gregpbradley @CarcassonneApp Also we don't know the distribution of players involved per games. They are at least 2, but can go up to 5 so you need to multiply your estimate by 2 or more so we are talking an average of 16 games at least, not counting local or solitaire games.
@gregpbradley @CarcassonneApp Our best guess is the curve is quite slanted towards very active players and very very inactive ones. however, we try to not collect to specific data, so that is as far as our interpretation can go here.
@gregpbradley @CarcassonneApp Well, don't know if still relevant. The 2 million devices include people with 2-5 devices each, so goes down to less than a million active players (at peak). A online game takes quite a while to finish and friend games can have up to 5 players - games easily take weeks or month.
OUT NOW: Cards! – MonkeyBox 2
A fantastical journey through time, space and a stack of cards: https://t.co/QE5MdFuQE1
Picture: Early experiments for card graphics. Thank you @aaglii for consulting in finding a final and feasible vision.
#screenshotsaturday#indiedev
@MarcoZehe @AppUnwrapper The release version is not playable with Voice Over unfortunately. It would be quite an undertaking as the game is graphics heavy. Nonetheless we are always looking into ways of making our games more accessible (like Lost Cities and One Button Travel) so we‘ll keep it in mind.