@Peon924930 I used a custom DX11 shader in Maya. It uses a stencil mask so the bangs become transparent only where they overlap the visible parts of the eyes and eyebrows.
@soyposmoderno@MikeEditions@mGear_Framework I didn’t use mGear at all in this experiment. I’m exploring ways to build rigs without relying on mGear, as its workflow can impose certain limitations.
@MikeEditions I prepared the joints and skin weights myself, then had AI generate the rig using Maya Python based on my instructions. The workflow is described in the original post and my reply. 😊