@Peon924930 I used GPT to create this, but I can also build it from scratch myself. The key is having enough technical knowledge to give GPT the right instructions.
@Peon924930 This requires some knowledge of HLSL and shader programming, so it’s a bit difficult to explain in a short reply.
If you’re interested in implementing something similar, I’d recommend starting by looking into stencil buffer techniques and custom DX11 shaders in Maya. 😊
@Peon924930 I used a custom DX11 shader in Maya. It uses a stencil mask so the bangs become transparent only where they overlap the visible parts of the eyes and eyebrows.
@soyposmoderno@MikeEditions@mGear_Framework I didn’t use mGear at all in this experiment. I’m exploring ways to build rigs without relying on mGear, as its workflow can impose certain limitations.