The Tree central to Moonlapse becomes a more prominent figure once night falls. The origin of the Signal, and it blares once more.
#gamedev#indiedev#horror#unrealengine#game
Made some new scenes that help progress a side story. Added lots of new functionality - quests, conversations that react to quests, save/load system, new interactions and a shotgun.
#horror#gamedev#game#indiegame#unrealengine
Can now hold one sided conversations with the woodland folk. They'll give you bits of story and items for quests. Inspired by Darkwood and Pathologic.
Placeholder model for a child and he's supposed to give you a teddy instead of a pistol.
#horror#indiegame#game#unrealengine
Some gameplay showcasing the updated inventory system, item rarity and new interactions.
Item rarity will be based on how upgraded an item is, which also increases its stats alongside other benefits such as reducing noise range.
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Experimenting with changing the world as night falls and day breaks. In-game time sped up for the sake of the showcase
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Mind At Sea | THE HORROR OF DROWNING https://t.co/jryGVdv5lX via @YouTube Bonus video! I'm trying to push forward with some of the older indie horror games I still have on my computer - including this nautical-themed one!