Your $100 dollar Argentum Sword is just a JPEG on another person's server.
The intent is good. The execution is woeful.
Web3 must address true content ownership or it's just selling vapor to passionate players.
All L2 chains ultimately rely on a central sequencer.
The infra could be modular, but if the sequencer isn’t distributed - then who chooses what goes first?
Onchain assets and digital ownership of in-game items is one of the best ideas that hasn’t happened. Web3 games are just parlor tricks with junk token assets.
What they need is a way to let gamers actually own their data - then the game world becomes a true cooperative experience of mutual builders.
It’s not just blockchains that should be modular, but data. Imagine a world where applications and services come to your data which can adapt as required, not the other way around.