@Erik_Haile Absolutely, nice thing is other than some testing and PCB orders these projects are all done and ready for release. Just need to oversee them myself since there are a ton of moving pieces.
My latest project is a little bit more involved than most. Today I became a father! I'll be on leave until January, but I have some really exciting things to release including major updates for the Jewel and another GameCube release. Plus more. See you guys soon!
@jeffqchen A strat guide would be amazing! Got a lot thrown at me this morning when we were in the OR and waiting for a room. Apparently they send people by to teach you things while you stay. Gonna take up that.
32MiB ram upgrade for the GameCube
I hear @webhdx fixed the BS1 issue with Picoboot, but I was also able to make it work with setting up the ram with a FPGA at boot and turning it over to the console. Working on a console with a GCLoader.
Games have no way to map it, without some kind of massive patch to them they can't benefit from it. Homebrew is able to use it, with a little bit of setup you can use it to load 32m roms with mGBA, Swiss can make it into a ram drive. It's not super useful yet, but now that it's possible devs may be able to do more than they could before.
@_the__Goat_@webhdx Proof of concept mostly, it's not needed for anything yet and may never be, but it's cool that it does in fact work and could potentially be used for something in the future. Something that can be installed without soldering is important
@MtutdBlog@retrofightersco I have not worked with the MD and BlueRetro before. If it's not working they may be a hardware compatibility issue that is causing the issue especially if the adapter works on real MD.
New update for GameCube BlueRetro internal adapters.
Some fixes:
@retrofightersco Battler Pro controller, now fully supported in Xinput mode
Companion app had cut off some of the text at the top of the live input view screen.
It also contains initial support for our LCD Jewel project allowing for controller management from the Jewel, and it will identify what controllers are connected to each port with icons of the specific controller.
https://t.co/NKNXdqnpW2
@leonkiriliuk November 1st they also start โฌ2 per line item duties, in addition to the current โฌ3 per HSCODE duties that started over the summer. If you are using IOSS you will need to collect those too as DDP shipping will require you foot that bill when you ship.
The software for that flasher is on my site still and will work with my firmware changes. Chip revision is really important for GCVideo support, so far the only revision that can handle fixing the timing from GCVideo has been the T revision. The QR doesn't seem to work. I'm trying to find a VD revision to test next. I do have enough info to build my own board now, and I think I can make it support analog inputs via component RGBs and VGA. And have USB-C displayport alt mode. For one cable connections.
Well this is fun, I may need to actually order more boards to build new monitors, a new firmware with support for GCvideo is working. I also have a working firmware updater based on the Waveshare RP2350-PiZero. So easy updating with a $15 adapter is possible.
Yes it will be shared, I'm hesitant to share the decompiled source but have no problem sharing the binary like I have in the past. I need to finish some testing tomorrow and will have it ready for release soon. I enabled 4:3 modes all the way down to 240p though I have not tested that yet. The bug was the internal scaler is bypassed for all 4:3 content but the panel does not scale anything under 720p. This fix just forces anything 480p and under to use the driver chips scaler then pass the full frame image to the panel, it will add some additional lag, but less than a frame.