✨ Hola soy Miquel, desarrollador de videojuegos indie, en este hilo puedes leer mis devlogs, diarios de desarrollo donde he compartido públicamente la creación de algunos de mis juegos desde la idea hasta el lanzamiento
OpenAI cierra Sora
El auge y caída de esta app de generación de vídeo con IA ha demostrado, emho:
* que con IA se puede conseguir el efecto memético y viral
* que OpenAI se flipó pensando en competir en plataformas sin foco ni prioridad
Uno de los grandes éxitos con Sora:
I have a confession. I'm always scared to share footage from my game. 5+ years solo dev will do that i guess...
So to fight this fear, here’s 5 minutes of raw gameplay from one of the first levels. No edits. No hiding!!
The game's called Blood And Mead, you can wishlist it on steam ( Link in reply⬇️)
#gamedev #indiegame
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
As a Unity developer myself I can think of a few reasons:
1- Ray Tracing was added late, and the current implemention is comically slow and the denoiser is very poor.
2- There's still no virtualized geometry system.
3- Making an engine for AAA isn't as profitable believe it or not, the only reason Epic was able to develop UE is because Fortnite is a massive cash cow that subsidizes engine development, Unity has no such cash flow.
4- Unity realizes point (3) so their focus instead is on the lower end instead of AAA, that's where they are very successful at (over 50% of all mobile games, 80% of VR games are made with Unity, and around 40-50% for indie games on steam).
5- Nearly 70% of Unity's revenue comes from Vector AI, which is their Ad business, basically the main way Unity makes money is by selling Ads on Unity games, and Ads primarily exist on mobile games hence why they prioritize mobile.
6- And of course it's not all precalculated genius, you can very much credit their failure in AAA to some monumental fumbles, like how they burned over a billion $ to buy Weta Digitals only to do absolutely nothing with their VFX tech and to lay them off and sell some portions of the business years later.
This is not to say they don't have AAA games, some of my personal favorites are: V Rising, No Rest for the Wicked.. and that's about it lol
The engine is very much capable of delivering AAA quality in many aspects like graphics, but not all aspects, terrain tools and animations for example are severely lacking.
Me ha gustado que en algunas partes del juego puedas visitar los mismos escenarios con los 2 personajes, me hubiera gustado que con el baúl pudieras resolver algún puzzle entre los dos
Ya me pasé Resident Evil Requiem:
👍 2 protagonistas con su jugabilidad, grace=sigilo, leon=acción
👍 Momento motillo
👍 Pseudo mundo abierto en Racoon city
👎 Puzzle lo de siempre (fusibles, tarjetas)
👎 Villano desaprovechado
👎 La parte final parece hecha con prisas
Algo que me ha chocado del juego es que quería empezar con Leon, pensaba que me iba aburrir con grace por la jugabilidad en primera persona (que se puede cambiar), pero es que Racoon se me ha hecho eterna y la ultima parte con grace ha sido muy corta
Offtipic: Creo the last of us 2 le da muchas vueltas a Requiem (momentos de terror, narrativa, ambientación, puzzles acordes al escenario y no tan metidos con calzador para hacerte perder el tiempo haciendo backtracking)
Creo que en respecto a ambientación y niveles me han gustado más los remakes de RE2 y RE4, creo que al final RE9 es un poco más de lo mismo (laboratorio, cloacas...)