Added a new "bounce indicator" feature! After testers struggled to track the ball's trajectory when it went off-screen, I added this little icon to show exactly where it'll land. No more guessing games! What do you think? #indiedev#gamedev#unity#screenshotsaturday
It's about football (soccer) and it's the furthest thing I can imagine from the usual competition, you only control one player, it's physics-based, and with an FPS-like aim.
https://t.co/BUpVrlLTvv
I've been working on a new game for almost two months and it feels extremely good to be back to having something playable so quickly. It's again a multiplayer online game, and finally,all the basic pieces are coming together and getting closer and closer to some playtests
It's been a while since I last worked on an audio engine,so as a refresher,I've created a small synthesizer using a sampled square wave and ADSR envelopes.And yes,my piano skills on a QWERTY keyboard could definitely be improved😅
#ScreenshotSaturday#SoloDev#GameDev#playdate
Another key step in the game's foundation has been achieved: displaying text with bitmap fonts and proportional spacing is now ready for in-game texts and dialogues. #SoloDev#GameDev#playdate#1bit
How many more indie game masterpieces must fail to sell more than 5,000 copies on Steam before we start addressing the huge discoverability problem that is literally killing the medium?
I've removed image decoding from the engine and built a small "asset packer" program that converts PNGs to binary assets at build time, reducing them to 8 grayscale colors with RLE compression. Efficiency achieved!
#SoloDev#GameDev#IndieDev#1bit
No GPU on #Playdate makes custom software rendering a viable choice. Experimenting with an 8-bit framebuffer, dithered to 1-bit for display.
Results are promising! 🥳
#SoloDev#GameDev#IndieDev
Got a new toy: a charming and quirky console with a crank control, retro 400x240 1-bit display, modest CPU, minimal RAM, no network, and no GPU. Absolute perfection! ❤️
#playdate
Time flies when you're having fun, right? I've just realized the last time I posted anything was around 2 months ago and since then I've been deep down in a rabbit hole converting bits and pieces of an old game engine (and editor) to #rust.
#SoloDev#GameDev#IndieDev
It's time to start my "autumn" side project, this time going completely out of my comfort zone trying #rust and #bevy. A very a good experience so far, basically everything works out of the box🤯
#SoloDev#GameDev#IndieDev
I gave it a shot, but got no luck getting animation data from a GLTF file. So, while I figure that out, how about switching to something simpler like MD5? ...and guess what? It's working!
#SoloDev#GameDev#IndieDev#CustomEngine#SoftwareRenderer