@pcgamer@RadianceFields “More forgiving than photogrammetry” → not really; good capture is still required.
“Smartphone capture is enough” → only for rough demos, not production quality.
“Handles things traditional methods can’t” → overstated; existing techniques already address many of these cases.
@pcgamer@RadianceFields Missing production realities
* Hard to edit, animate, or integrate into game systems
* Weak compared to meshes for collision, control, and scalability
* Browser demos don’t reflect real game production constraints
@gracia_vr@radiantimages It’s not really going to be a technology people are interested in until it’s possible to do with 6 low cost and portable cameras and a light weight stand setup. 30 x $2k iPhones only solves the fixed location problem