@mpr_reviews Not to mention the atrocious motion resolution at 30fps compared to 60fps, regardless of the display panel type you're using. Motion blur can help with the judder effect, but it comes with its own downsides. In either case, you're going to get a blurry image in motion.
GTA VI is "targeting 30fps on console."
Most of us knew this would be the case, but there were people who vehemently denied that this would happen, thinking that 60fps was a legitimate possibility on a CPU architecture that is 7 years old.
Grand Theft Auto VI - targeting 30 FPS
PS5 Pro - PSSR and ray-traced shadows supported
Xbox Cloud Gaming supported & remote play support on PS5/Xbox
https://t.co/4pPeaIgePN
While the effect of DLSS 5 on faces in Hogwarts Legacy is a lot more subtle than the initial DLSS 5 reveal, the effect on the environment is significant. The amount of detail, the lighting, and color reproduction are all improved with DLSS 5.
I disagree with the claims that DLSS 5 makes little difference in Hogwarts Legacy. It depends on the scenario. In some cases, it actually makes a massive positive difference in material response, shadows, and lighting. It brings out a lot more detail.
https://t.co/Q8Nll0Pm2e
I disagree with the claims that DLSS 5 makes little difference in Hogwarts Legacy. It depends on the scenario. In some cases, it actually makes a massive positive difference in material response, shadows, and lighting. It brings out a lot more detail.
https://t.co/Q8Nll0Pm2e
@theboarfriend It is definitely more subtle compared to the initial DLSS 5 reveal, but ultimately it's still up to the devs to implement it how they see fit. Performance hit should be smaller than it was when it first launched in NBA 2K27, and I'm sure it will continue to get even smaller.
@mpr_reviews I mostly use the 9070 XT just for benchmarking with uncapped frame rate, but Freesync + V-sync + RTSS FPS cap works pretty well from the few times I've tried it.
@adnan_ahmed A lot of games support DirectStorage now. Very few use GPU decompression/GDeflate, though. This likely due to the fact that NVIDIA GPUs prior to the 50-series struggle with it. Perhaps Zstd will become more widely used, given its incredible CPU decompression performance.
My results after testing DirectStorage 1.4 on 5090/9800X3D. Zstd has the best compression ratio. I assume that we still don't have optimized GPU Zstd decompression drivers, so GPU Zstd decompression bandwidth is still lower than CPU Zstd. CPU Zstd BW is very close to GPU GDeflate
Compression ratio can be much better for all compression methods tested here depending on the files being compressed. In Microsoft's example, it's 0.40 to 0.43.
Excellent news. NVIDIA GPUs now support Advanced Shader Delivery with the latest driver. Even better news: ASD will work on any storefront (including Steam) as long as you've got the Xbox app installed on your PC.
For anyone wondering about which games support Advanced Shader Delivery, there is a list with some of the titles in the article below. Although it's not up-to-date (Gears of War: E-Day and COD MW4 received support today, too.)
https://t.co/VRaYaIUhFZ
Excellent news. NVIDIA GPUs now support Advanced Shader Delivery with the latest driver. Even better news: ASD will work on any storefront (including Steam) as long as you've got the Xbox app installed on your PC.
✈️STEAM NEXT FEST✈️
My horror flight sim is part of Steam Next Fest!
You’re an engineer tasked with repairing comms towers in the megastructure - what could possibly go wrong? 👀
Try the UPDATED DEMO now 👇
@DaxSZNN@mpr_reviews Haven’t tried the Pro version. The Nautilus is better than the non-pro version of the Arctic Liquid Freezer iii 360, but the difference isn’t massive. I would just go with the cheaper one.