I've been challenging myself lately with an interesting project: porting SA1 to the 3DS. So I've been decompiling parts of the game with a bit of help here and there... and here's the current state of it :) I'll tag updates with #SA13DS
The wait is over yall...
Sonic Heroes: Fixed Edition is finally on the loose!
Enjoy playing the game like never before, with fixes, improvements and some additions!
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@shrimp_richard_@MilesUpHigh Most of it builds fine unchanged (it's C code), what needs to change is the backend (input reading, sound output, 3D rendering...)
@TipsySonic As the rendering is often tied to logic in sadx, many modifications have to be made (already done in multiplayer mod) so maybe later down the line
@Meteoraora14 You're right in the fact that running in Citra doesn't necessarily mean it works on hardware. I've had several builds only working in Citra actually! But yeah it runs on old and new 3ds ^^
Vwp914 made a SADX mod that replicates the Sonic Rush trick system, you should give it a try! Works very well with their new Blaze the Cat mod :) https://t.co/EQIAAe7WQ5
I've been challenging myself lately with an interesting project: porting SA1 to the 3DS. So I've been decompiling parts of the game with a bit of help here and there... and here's the current state of it :) I'll tag updates with #SA13DS