So the game we worked on with @nicolaigd for the past few 4 years finally releases today
iOS https://t.co/Iye2F2Qp0p
Android https://t.co/FsMxAGxBvk
Ungodly development time aside, I'm super proud of the work we did - please consider playing it and leaving a review, it's free!
@TehSnakerer I think I beat the story without shoving anyone once lol, either by going through the relevant tutorial on autopilot and then forgetting this mechanic exists OR there really wasn't a tutorial at launch, as I saw the devs patched input descriptions to mention grabbing as an option
Prospice is the first project where I have full rein over sound design.
So of course I'm going to turn the game into a noise/drone album.
Sound on 🔊
#gamedev#indiedev
Today's the #StopKillingGames promotion day planned by the volunteers! I encourage people to make a post with that hashtag. I'm just following orders though, it's safe to label me as a boomer in regards to social media.
Cats anybody? We collaborated with 2 new developers to launch their cute puzzler on mobile today 😼
iOS: https://t.co/7Sl8GLeUkO
Android: https://t.co/hHctI0RHPU
@TehSnakerer If you do so in the future, I will happily provide you with all the development details I can find (there's a lot floating around on old RU blogs and forums) and even retranslate some of the in-game text - ENG localization is frankly shit but can be edited via txt files
@TehSnakerer Great vid! If you ever decide to give E5's successors a go, I urge you to try Marauder - it's very streamlined compared to E5 (took me like 10h to beat without prior experience) but IMO still quite interesting on its own and as an adaptation of a bonkers survivalist fantasy novel