The previous project required more attention to certain aspects of level design, storytelling, and dialogue. I decided to take a step back and work on a separate project to Better understand and develop those Skills, then return to Finish the prior project with good results.
It's been a while since I've shared Anything here.
Since my last updates, I've started a New project to further develop my Level Design skills before returning to my first, story-driven game.
A first-person stealth and traversal experience.
#IndieDev#GameDev#UnrealEngine
I Needed some Rest, so took a day Off the project.
Today remembered I Have 2 #ZBrush practice models, and It's possible to use their Foundation for new models in the project.
But Still must Finish the basic of the game.
#3DArt#sculpting#indiedev#gamedev#indiegame#3D
Blocking Out the scene is going Good.
I'm setting most of the things based on the Design, I wonder how much I am going to Change & Balance the setup and make the Gameplay & Story Feel right.
#indiedev#indiegame#gamedev#GameDesign#LevelDesign#NarrativeGame
@PlayGameGen Nice ideas!
Well the game is based on story and traversal. And the flat area is intended for sea with some tall cliffs, the big scale is needed for some reasons.
The Whole time of making This map was a Backache!! and Now I onto the Blockout.
From the Looks of the 2D map and this one, What do you think this game is going to be about?
#MapDesign#indiedev#gamedev#3D#3DArt#indiegame
@1DeGhost Reminds me of older games when suddenly the gameplay changed from fights to cars and bikes for only one mission in that game and then never again.
Like Tron and spy hunter.
Nice gameplay!!
@ProBloodyBullet Nice, Started to make your own World/Tool, huh!
I guess the Whole thing is like you Knew how to treat Kids and Adults,..now you are raising a child and teaching it about life, be Careful newly-Parent, Haha!