Performance Shooting, Games, and Combat Simulation Content. Nerd, gun, gear, training, and leadership stuff. The occasional nuanced take. Opinions are my own.
Two years from now I'll be 40. My son will be 9. My daughter will be 13.
When they look at me, they won't see a man in decline riding on rumors of who he used to be.
They'll see disciplined and capable strength.
January fitness check in.
Legs today. Still sick-ish and felt it in recovery between sets.
Worked up to 275 then 3x3. Dropped to 225 for 5x5.
Then work capacity triplet.
5 rounds
10x squat at 135
10x KB Goblet Squat
10x Weighted step ups
Overall making progress.
I'm sitting at a pretty lean 180.
Not counting calories but probably 2500 a day.
- 2-3 clean meals
- 100ish grams of protein
- 7-10 grams creatine
- Generic pre-workout
- Mushroom coffee to cut back on caffeine
- no booze
- junk snacks in Sunday only
Bench working sets at 245 for 3x3.
Pulling 345 on dead lift for 5x5.
Squats comfortable at 275 for 3-5.
Five mile is around 37 minutes.
Was pretty disciplined this month. Missed 3 workouts to illness and did 2 shitty ones in a hotel gym.
Still need to get stronger, faster, and build work capacity. (Without getting hurt).
When I relinquished my first command, I thanked my NCOs. Quoting yourself is peak cringe, but it summarizes how I've tackled this subject over the years.
"In our profession there exists a terrible dichotomy. It is your two basic responsibilities - the accomplishment of the mission and the welfare of your Soldiers. On our hardest days, when the mission demands we place the welfare of our Soldiers at risk, I know that you will have cared for them by preparing them for whatever the task asks."
Basically exactly that. I used it a lot early on (200k rounds). I use it less now, probably weekly on average with occasional gaps due to preferencing dry and live.
I think it's amazing for building a passion for shooting. It's extremely good as a visual trainer and offering a wide variety of target presentations to build familiarity and work some movement stuff.
It's fun as shit, and that's useful.
The focal plane change thing never really bothered me, tbh. I understand the argument, I've just not experienced it in practice. It's moot if, like many do, your regular dry fire is all done on a single plane with scaled targets.
Ultimately, I think it's a great tool. A supplement to regular dry and live fire. It does some things better than traditional dry fire but is inferior in the most important ways. Dry fire rules apply - if you don't practice like it's real (grip, trigger, vision etc.) - negative training is a risk.
VR is extremely niche. Lowering the barrier to entry, mass marketing to casuals, subsidizing developers, and churning out mobile content has been tried at scale. It failed.
That doesn't mean VR is dead. VR is alive and well among its extremely niche market segment - flight sim nerds, racing sim nerds, and gamer adults with expendable income.
VR is for PC gaming. Standalone is a failed side show until such time as technological maturity makes standalone and PCVR indistinguishable from one another.
Until then, I think Valve has the right track with the frame. Make a great platform available to PC gamers and PCVR developers. Make it modular such that aftermarket tinkerers can go nuts. Don't leverage the whole damn business on it.
And don't worry too much about price because the market segment that matters isn't much worried about it either.
1 million regular PCVR users and 20 badass games is plenty good for VR.
@atl_flaneur That's a great point. First time I ever consciously used that technique was in your class when we did modified barhop with trail leg crossing to the rear to open hips to the opposite side target.
"Never cross your feet" is up there with "make your upper body a turret," head down/shoulders high "turtling," and the elbow locked c-clamp of the GWOT.
It's not that it doesn't have merit, it's just far more wrong than it is right. Normal humans are able to periodically move laterally with feet crossing and not fall over. Marginally athletic humans can do it at near zero risk as a matter of course.
Now there is some merit - there are some really high level competitors who absolutely never cross their feet and teach the same in their courses. For them it's not a question of athleticism or fall risk, rather they argue crossing your legs incurs a sight wobble that opens your shot group. They argue that forcing lateral shuffle steps cuts the wobble and increases accuracy (reducing make ups) on the move, on entries/exits, and on challenging targets like small steel and weird partials.
I think that's probably sound advice, but stop short of "NEVER cross your legs" and instead build the shuffle into my stage plan when I know there will be shots that require it.
I also don't train "tactical shooting." Not really sure what that is. Hell at work - in Infantry companies and Ranger Regiment - not once do I recall being trained in "tactical shooting." We just train to shoot well, since shooting is shooting.
Sort of like we don't train tactical running or tactical lifting. Using "tactical" to describe a hard skill usually excuses doing said skill shittily.
A Mixed reality colony builder/management game analogous to RimWorld gut again, you manage the colony throughout your play space and the sprites interact with the physical world. Bonus points if the scale is sufficient to map your entire home.
A Mixed reality RTS where your space becomes the battlefield. Think Army men like when we were kids but you direct task/purpose and they go get after it. Bonus points if the VFX permit battle damage and terrain deformation.
Vision at speed was the focus today. This was a quality rep. Eyes leading the gun. Predictive on the trigger. Eyes disciplined through the reload target>magwell>target.