Late post-Halloween stuff 💁♂️
I actually planned to publish this artwork in 2023, but didn't finish it for various reasons. That's changed this time 🧛♀️
You can find more on my ArtStation: https://t.co/uwxXQSEp1l
Based on the concept by Sveta Shubina
#halloween#Vampire
Started re-writing the #geometrynodes Cottage Generator from scratch. A lot of new nodes and stuff that make it more stable and reliable. For the roof there will be option to do more precise cover. All the cutoffs are done without booleon so its fast🤩. #b3d
🎓Learn how to create a powerful Torn Fabric smart material in a matter of seconds in my latest video series (AAA) Pro Tips!
This smart material can be used on virtually any 3D asset.
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In this video, the steps are as follows:
1. Create a base fill layer containing no information. We will use this layer to call out the core effects. Add a black mask to this layer and inside that mask add a paint layer and draw a simple pill shape.
2. Next, add a blur directional and be sure the direction is the same direction that your fabric is flowing to.
3. Add a UV border generator set to subtract to mask out any uv seams followed by an anchorpoint. Additionally, add a messy Fibers 3 fill layer set to overlay.
4. Use a levels to adjust the mask along with a sharpen filter. A warp filter should also be added to introduce some randomness. Add an anchor point at the top of the mask as well.
5. Create another fill layer with its opacity channel set to black and apply a black mask to the fill layer. Inside its mask retrieve the anchorpoint information from the previous fill layer.
6. Create an additional fill layer with a bright diffuse color along with a black mask applied to it. Add the anchorpoint information from the previous mask into its mask as well and this should give us some white fibers on the edges.
Now we have a torn fabric effect wherever we paint using the paint layer created inside the callout mask!
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More AAA Game Dev Tips can be found on my YouTube channel here: https://t.co/JFZqEZgxLB
Stay tuned for more weekly Tips!
Happy Texturing!💚
#gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing