This article explains how #CoombriaStrategy plans to put the thesis for degen gaming into practice in @playcambria
Read below โ https://t.co/9IYwXRvYEz
Acquired a few more @playcambria islands ๐๏ธ
The treasury now holds 20 islands
All sent to Kingdom $COOM
Weโll publish a separate article explaining the #CoombriaStrategy soon
Meet Coomiya, the new face of #CoombriaStrategy.
Adventurer. Explorer. Catgirl Waifu.
And, naturally a $coom enjoyooor.
She'll be joining us on the journey ahead as we explore @playcambria, grow the treasury, and build the COOMmunity.
๐ 250 Depth Keys go to @Jhaicel_DS for the winning name. Please check DM
Thanks to everyone who joined in and gave us a name. ๐ฉท
The best name wins 250 Depth Keys ๐
Still no catgirl waifu in #Cambria
So we'll bring one to life ourselves
She'll be the future face of #CoombriaStrategy
She's cute.
She's adorable.
She says nyaa.
and she really loves $coom
There's just one problem...
She doesn't have a name yet.
So we need your help naming her.
Rule:
โข 1 name per account. Comment below ๐
Feel free to repost to reach more namers + tag your frens to join as well.
You have 48 hours.
Follow @coomstr and keep your notis on for the winner + reveal. ๐
genesis mainnet @playcambria is definitely one of the most challenging things i've had to design yet. there's a seemingly infinite amount of pitfalls when starting a permanent onchain game economy. seasons are comparatively easy, just reset the eco after it all ends.
instead of trying to ship a grand, uber-complex digital country on day 1 (w/ the 3-4k online we had in past seasons), we're going to be starting small (supply capped) with a select group of initial "citizens" that will have gated access to the core asset loops, before layering on the rest for the broader "population" count.
think this mirrors the development arc of a newly founded country pretty well (think the very early colonists of the New World). need some way for the initial cohort to self-select - for early settlers it was the risk / hardship, here we have to add some explicit controls.
none of this will be a free lunch that you can just freely take profit from, initial group will also take upfront risk.
the eco is designed to be intentionally resilient to a wide range of inflow scenarios (e.g. peak hype -> slowdown -> back to hype). limiting the scope of wave 1 helps us plan better for wave 2, wave 3, etc. as we ride the momentum / hype cycle.
@cyberpunk@playcambria Would love to be part of the initial cohort and help test this out.
Especially interested in the community building side of things and seeing if token-gated access could be implemented early on.
2 more @playcambria Islands added to the treasury. ๐๏ธ
With this acquisition, the treasury now has access to all 6 Island biomes.
Another small step in the #CoombriaStrategy.
More soon...
$coom soon...
#Cambria
Additional @playcambria islands secured ๐๏ธ
6 of 3,333 now held by the treasury
Accumulating steadily...
One island at a time ๐
#Cambria#CoombriaStrategy
We'll be there for @playcambria Genesis
We'll have our own Island Community/Guild
Hold enough $coom to enter
Play the game. Fight your way up the leaderboard. Earn exclusive community rewards.
The Islands are only the beginning ๐
More soon...
#Cambria#CoombriaStrategy
The plan is simple.
Acquire Cambria Islands. ๐๏ธ
Once they enter the treasury, they never return to the market.
Whatever in-game rewards they generate go back to the Island community.
More soon...
#Cambria#CambriaIslands