The key to trading success is not how much pain you go through, but whether you can consistently follow a repeatable set of rules without breaking down.
8.People don't stay for the rewards alone. They stay for the stories they create.
I hope these thoughts can offer some value to the developers who are genuinely trying to build the future of #GameFi.
Funny how things turn out.
I never expected to become a GameFi tester, but it all started with @PlayKintara
After playing and testing countless blockchain games, I've developed my own understanding of what makes a GameFi project successful.
Funny how things turn out.
I never expected to become a GameFi tester, but it all started with @PlayKintara
After playing and testing countless blockchain games, I've developed my own understanding of what makes a GameFi project successful.
@cok_fun I think this layout should work now. The troops have some room to move around, and the towers can support the ground units.
Now I just need to keep upgrading. Both the walls and the towers still need to reach max level. I probably won't have everything finished until tomorrow.
@cok_fun This game is really good. Keep up the great work!
I heard someone was planning to raid my base, so I spent the whole day looking up defense strategies and figuring out how to protect it. 😄
Patch Notes for today:
$ANSEM is now whitelisted
Hold 10,000 $ANSEM to unlock the Garden and claim your Starter Plot along with a starter planting budget.
Sell items for Coins
Unwanted finishes and gear can now be sold directly from your Character inventory. Sellable items display a 🪙 value based on rarity. Tap once to arm the sale, then tap again to confirm. Dogs, unique towers, and named items cannot be sold.
Balance
Instant Grow is now a premium convenience
Skipping a plant's growth now costs 12.5x more, making it a meaningful choice rather than the default. Longer growth timers are significantly more expensive to rush.
Smol Bug Fixes
- Fixed Garden Siege portal gates spawning in the wrong position on Bloomspire, Dune Reach, The Hollow, and Bloodmoon Hollow.
- Fixed the "Could not bank your run" issue causing long Tower Defense runs to fail to save rewards.
- Fixed a crash when interacting with plants above level 100.
- Fixed the wallet dropdown appearing behind the UI and being inaccessible on mobile.
- Fixed Arena Quick Battle throwing "that enemy has no plants." It now skips opponents with no valid lineup.
- Added scrolling to the Tower Defense build bar on mobile so every tower is accessible.
Regardless of how you feel about it, your job is to follow the ball of liquidity wherever it goes. Do that, and you've got a good chance of making money. Or you can get caught up in the bullshit, complain, whinge, and make no money