Hello! Happy Monday!
Apropos of absolutely nothing, have a code dump: the source code for the two 64ks I coded, 068A and Atlas, is now on Github!
Have a look, give it a spin, see how many wtfs you can count. There's a lot.
https://t.co/JiWt49etJa
https://t.co/P3i3hyzOet
This is my first time using @Substance3D Painter and it's so much fun to just mess around in. The particle brushes are the coolest thing since sliced bread.
@boggodan And tbh with a bit of experience there certainly are some IRL opportunities - a friends band, your local demoparty, church services, etc etc 😄
@boggodan If you’re not aware, there’s heaps of free resources and software for learning and messing with this stuff virtually. Many professional console vendors (incl. MA, the one in the video) release free PC versions of their software which often come with a 3D visualiser.
I realised I haven't been posting my semi-regular weekly "art" projects here, so expect a barrage of over-saturated pixels to hit your retinas in the very near future 😎
#Blender3d#AffinityPhoto#digitalart
@ferristweetsnow Love to sneak this in when nobody’s expecting:
#[panic_handler]
pub extern "C" fn panic(_: &PanicInfo) -> ! {
unsafe {
unreachable_unchecked();
}
}