Welcome to Fragmentary Order.
Fragmentary Order is a hardcore sci-fi FPS set in 2251.
Warfare is systemized.
Your position in it is yours to build.
Visit https://t.co/q8FvD7B58y for more info.
https://t.co/zGmFvWEKLk
// UPDATE 3.41.0 — DEPLOYED
A new Act 3 quest, valuable files, a wider market.
Act 3
+ New storyline deeper into Act 3: fresh investigation work
+ REPNODE-M7 expanded with new links to the latest content
File search
+ New extraction tool across SAI file & log repositories
+ Search power scales: higher power, more files uncovered
Market
+ New valuable spawns, wider faction buyer pool
+ Access lots pinned up front, independent of rotation
Stability
+ Quest dialog scoped correctly, steadier background views
Full notes in Discord: https://t.co/fIxidNBpBE
@GigaMonkeh Expedition outcomes are still being tuned, especially the link between risk, performance, and reward quality.
Decisions are expected to have a clearer impact in the nearest updates.
Mercenary expeditions are one of COR3’s progression systems.
Hire a mercenary for a single 20-minute operation, choose a location and follow the outcome through the Mission Channel.
Be careful: during the expedition, the Mission Channel may present decisions that let you influence how the operation unfolds.
After an expedition, the mercenary returns to the market pool after cooldown. You may see them again later with the same rank and trait, or you may not.
If they die, they are removed from the system permanently.
Choose wisely.
// UPDATE 3.39.0
STATUS: DEPLOYED
Since 3.33, our main focus has been the moment-to-moment feel of COR3: cleaner market jobs, smoother onboarding, faster matchmaking, and more reliable live systems.
Now, with 3.39.0, that work comes into sharper tools, smoother jobs, and a cleaner flow.
// FEATURE PREVIEW
Work has begun on the mechanics for assembling a custom drone.
The feature is not live yet, but the interface now includes an early placeholder preview. Once completed, Operators will be able to assemble their own drone and deploy it on missions.
// HIGHLIGHTS
Markets & Jobs
• Access lots show up front what kind of access they grant and how long it lasts.
• Generated jobs read each server's actual capabilities, so transit and log tasks only appear where they make sense.
• Transit jobs with adding or removing IPs are more reliable. They no longer break when servers refresh their background lists, and the IPs you add stay in place if a job times out.
• Some previous in-progress transit and decrypt contracts were rebuilt under the hood, so a few legacy jobs may behave differently than when you took them.
Mini-Games & Matchmaking
• Tower Defense matchmaking is faster now. Finding opponents no longer drags on before a match can start.
• Encrypted files run through the right decrypt mini-game automatically based on their format.
• Hack and decrypt completions are stricter about malformed or duplicated submissions. Old hung sessions get rejected more cleanly.
Quality of Life and Stability
• Onboarding now walks new players through their first market purchase and their first decrypt, instead of leaving them unguided.
• Background services for chat, scheduled events, and live updates run quieter and more reliably, so screens stay in sync.
• Dead mercenaries now sit in soft-delete for 30 days before cleanup, so old expedition rosters take a little longer to settle.
Update 3.33.0 improves Act 3 onboarding and stabilizes core systems.
// ACT 3 //
The Mars opening now introduces network map, codex, market, SAI, file handling, and expeditions step by step.
Onboarding prompts are more reliable, with fewer accidental skips and broken shortcut paths.
// NETWORK & HACKING //
REPNODE-M7 expanded with new emergency-mode nodes.
Server hacking is now more flexible, with support for different hack games across specific servers.
Malformed or duplicate hack completions are now rejected more cleanly.
// MINIGAMES //
Tower Defense added as a new minigame layer.
Simple Hack and new software options make decrypting, restoring, and breaching flows more consistent.
// EXPEDITIONS //
Expedition handling, reward collection, and state hydration have been cleaned up.
Market, SAI, and minigame interactions now refresh more reliably.
Act 3 is smoother.
Network systems are deeper.
Core loops are more stable.
🔗 https://t.co/qxvyCOXWMP
Another remarkable artist and friend of mine, Ben Mauro, has been with us since the very beginning of Rant Gaming Studio, working as Art Director on Fragmentary Order @fragorder.
https://t.co/B0P8f4jAYz
https://t.co/78nb6nUqvs
Creating the Core Universe with the best minds.
// FIELD REPORT
Operators secured DURC last week: 55
Total distributed: 153
How they got them:
- completing quest chains
- exploring hidden objectives
- extracting with key items
All obtained through gameplay progression in Act III.
Latest update expands progression and stabilizes core systems.
// RENOWN //
A new meta-progression layer across all activities.
Jobs grant +3 XP
Completed expeditions grant +10 XP
XP requirements scale after level 10, making higher ranks a long-term objective. Renown 13 now unlocks Pathfinder.
// EXPEDITIONS //
Fixed multiple edge cases affecting run states and event chains. Reward collection and insurance handling are now consistent and reliable.
// MARKET //
Market access now follows your active route.
Credits cap increased to 350,000.
Access offers update dynamically in real time.
// QUALITY OF LIFE //
Improved Codex readability.
Reduced penalties in SAI transit tasks.
Removed legacy shortcut exploits.
🔗 https://t.co/qxvyCOXWMP
Look who we got onboarded more than 1.5 years ago. Working on @fragorder with Rant studio to make PROPER stuff.
Aaron Beck
https://t.co/GuAqWtZ29R
https://t.co/CwabYZBM6E
COR3 Terminal: why it matters for Fragmentary Order?
Players are entering COR3's progression system where they solve quests, push through levels, and stack loot. Every checkpoint hit drops rewards tied straight to what is discovered in the story.
The more you gain on https://t.co/UAP7KXA04v, the stronger your loadout: Terminal remains an active part of the ecosystem, continuing through launch and beyond.
Fragmentary Order is still being tuned. Everything you do – how you play, what you choose, your tactics – gets logged and shapes the final build.
The fragmentary world knows no mercy. Early players step in prepared.
// SYSTEM UPDATE - PATCH DEPLOYMENT
Operational enhancements have been deployed across СOR3.
• Server Access:
Server entry protocol updated. Access type selection now required upon SAI connection. Infrastructure fixes applied to IP assignment systems.
• Expedition System:
Expedition operations have been restructured. Mercenary avatars now mission-specific. Previous access restrictions removed.
• Commerce System:
Stash items can now be converted to operational currency.
• Documentation:
Codex expanded with new records. Readability improvements applied to existing entries.
• Interface & Performance:
Front-end optimizations deployed. Animation and interaction protocols refined.
• Notification management:
Now available in bottom-right panel. Active advisories and missed alerts accessible from central location.
Update successful. All systems operational.
I always dreamed to make proper hard sci-fi.
It been around my head for years - to bring life to new universe with predicting-the-future approach. And, of course, add something new to the genre as I did with Tarkov.
Now my life has become twice as difficult. I decided to rush in with the thought: what if more time passes and I no longer can or want to do anything new?
Frago is being developed by separate company that I created, full of great ppl around the globe.
Escape from Tarkov is my life and I'm continue working on it too with my BSG family no matter what.
Tarkov for life.
Frago is the new adventure that I want to share with you.
Thank you for your support and long live hardcore!
// BROADCAST //
A transmission is scheduled.
Date : April 12
Platform : YouTube
Status : classified
https://t.co/afiWT4nXi3
You will want to be present when it goes live.
// END //