Rusted Warfare - Major Update 1.15! Shaders, new units, stats, large performance improvements, hundreds of new modding features like sprite stacking 3d effects.
https://t.co/0qUOfqjtqo
@przgh Yes you can rejoin on mobile. Maybe you remembered the wrong server? Will be trying to make it so people don't need to remember. Last one joined should be highlighted but it's not the best.
Rusted Warfare - Major update 1.14! New maps, new units, better performance, tons of new modding features. See update notes here: https://t.co/FRCrgYhwW5
@Petorian343 Yeah I plan on adding more map triggers and scripting systems so the community can better create their own story missions then I'll be looking into using it myself in the game at a later point.
@Deric_J Teammates cannot reclaim allied units in multiplayer. But sounds like that might be a game setup with shared control on and people are ordering your own units to reclaim, if people are abusing it type '-share off' in chat to disable shared control on yourself.
@BernhoftNorway I agree with all those. There is a basic prioritize of "can this target attack me or not" but I should make that smarter. Looking at having different fire mode options to go with reacting to attacks so other players cannot use it bait out your units from afar.
@curtisjdubois I'll have a look at that, but really don't want it to be something anyone accidentally clicks on. I think also better game end conditions or surrendering might help fix the core problem.
@myst575 I've made some changes that hopefully fix the UI there depending the size. As a workaround try changing the UI scaling sider in the settings, or using the arrow keys on the dropdown.