4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://t.co/XgE9iq29Jp
Episode 118: Honoring a user's “right to be forgotten” may be a legal requirement. We talk with @quaresc about how @wttj’s ecto_anon library can help solve that particular #gdpr woe in our @ElixirLang apps using Ecto! #ElixirLang https://t.co/UDw6hOdDya
We have been working 4 days a week at Welcome to the Jungle since 2019. However, engineering's productivity remained unchanged! This is not some magic trick; we had to make some adjustments you can learn more about in our new article.
https://t.co/UEJPFvFHML
We have just released ecto_anon, our newest library to easily handle data anonymization in your Ecto schemas.
Check it out!
#elixir#elixirlang
https://t.co/EoVpq1DDGX
Our backend applications are mainly written using the #Elixir language. Logs are exported to Datadog, but tracing was still missing in our toolbox: an article by David Julien, Lead back-end developer at @wttj. https://t.co/a0FEWnCUHg
Day 2 of #AdventOfCode but with actual visuals!
Pretty raw for now, but I may improve the graphics for the next days 👨🎨
P.S: the submarine sprite is WIP
#godotengine
Doctolib is one of the top ten web site in France in term of traffic. It is a monolith. Think very simple when you are very big. Don’t think complexity will solve anything.
@Sasha_Karpuk@playdate I used @godotengine, which is definitely not the right tool for Playdate games.
I heard that Love+Lua is very similar to the official SDK, so it's a good start while waiting.