We've got some tips to help you Server Slam!
☝️ GENERAL TIPS
Some contracts are zone-specific.
Hover over contract objectives on the map screen for info on where to complete them
Inspect weapons out of run (V / Triangle / Y) to bring up a mod workbench
Crouching makes heat dissipate faster
🥊 COMBAT TIPS
Entering smoke fully drops UESC aggro
Some weapons have Z / Left D-Pad functions like alt. scopes and gun shields
Headshots deal 50 to 140 percent bonus damage depending on weapon
Containers on the outskirts are more likely to have healing items
📦 AMMO TIPS
Sponsored Kits come with Ammo Crates
Check bodies for Ammo Crates, not just ammo
Conserve ammo by knifing low-level enemies
Containers on the outskirts are more likely to have ammo
💎 ARMORY TIPS
Faction shops periodically refresh. Check for good deals!
Some items are bartered for loot, not sold for credits
Track needed loot (R / R3) to mark drops in-game
Trade Unstable (gray-tier) materials for ammo and healing items
🚨SERVER SLAM TIMES BELOW!!!🚨
THE DAY HAS FINALLY COME!
We are only a few hours away from the #MarathonTakeover ! | @MarathonTheGame@Bungie thank you for everything!
We’re ready!
📅 Marathon be part of today's State of Play, which starts at 2 PM PT.
At 3 PM, the game's director, Joe Ziegler, will stream the game with "special guests". Expect tons of news.
"Once the show ends, check in for a gameplay livestream with some special guests and our game
‼️ NEW: Leaked Marathon hands-on impressions from a China event:
-First hands on event outside of NA, indicating Bungie's emphasis on the Chinese community.
-Blown away most by the expanded worldbuilding/narrative. The tutorial & faction intros give clear origins and motivations. Players can even discover the will of Dr. Strauss, a key-figure who connects many narrative threads from the original Marathon games.
-Personal impressions are that the PvE is extremely challenging. AI is constantly calling in reinforcements as time goes on so there is no "clearing the map". Environmental hazards like poison gas vents, perimeter turrets and landmines everywhere as well.
-Meds/shields are expensive to buy from vendors that by the end of the play session, the reviewer could not even afford them unless he sold all of his buffs
-Early combat or PvP is almost guaranteed to be a net loss, expects the high-risk exploration experience to push players to focus on missions to upgrade base stats. Expects there to be little to no player co-operation, calling every enemy player a loot pinata
-As for objective improvements since alpha, UI seen a massive overhaul but still finds the UI logic a bit awkward
-In-game visuals also seen a massive upgrade, environments giving off a much darker and mysterious tone comparing it to Pathways into Darkness and the original Marathon trilogy
-Skill distribution across all classes is fairly balanced allowing for flexible team compositions (multiple Shells have movement abilities). Cosmetic shop and battle pass were unavailable at the event but each runner has six base appearances tied to each faction
-28 guns and each has 2 or more skins with some even altering the weapon model. Each gun has one charm slot and three sticker lots which player can unlock by completing challenges
(take everything with a grain of salt)
Source: UGC_Official (bilibili) | ZamnBoii