https://t.co/3rcDMhThUY
Getting Integer.MIN_VALUE (-2147483647) and Integer.MAX_VALUE (2147483648) of redstone in less than four minutes (in 1.8.x)
[Explanation in the video description]
Having mods be independent from order is nice, but it also creates a lot of these "incompatible" nests that keep popping up. (You can see yourself)
I don't understand why they can't make a linear mod list and the order of applying equals the "enabled mod order" + UI to see it..?
I already thought how to apply this on Lazer, but I'd rather waste an effort like this for a worthy community based client and not to get more people addicted at some random numbers while disregarding their opinion...
Fun fact: My own mod would break if HR applied AFTER LS. That's because LS offsets everything to a grid, so if HR applied AFTER it, then everything would break... lol