That was my team that fixed it.
Shooter players pretty much universally hated the gunplay in me1 (it was improved for legendary edition). We felt like we really let them down. Mass effect looked like a shooter but didn't play like one.
So we played a tonne of halo, gears, and for months we played mass effect 2 with only guns. We brought in shooter players who had never played an rpg and asked their feedback until the guns felt great.
We didn't forget the rpg players. We kept pause at any time. Many people on the team were not shooter players and we listened to them as well.
Still this was a contentious change and I know some rpg players still preferred the original combat.
Also... Hi Brian! Brian is another BioWare vet from the dragon age team :)
Fate of the Galaxy released! It is a free total conversion set in the Original Trilogy developed using the open-source Freespace Open game engine. The goal is to deliver starfighter combat that captures the look and feel of the Original Trilogy.
Check https://t.co/Mh8Mvtyz9E
So much this. Whether you're experienced or just starting, once the effort starts, you're in it.
Never belittle yourself by using "aspiring artist". If you're trying, you're already there.
Wow. EA really did fuck BioWare over. Imagine Dragon Age did get the support it deserved. We would have gotten stuff like this.
Just the images alone invoke so much creativity and vision.
2. Pilot
There is no better mascot for the entire EU than Wedge Antilles. He's the perfect case study: take a bit player from the original films and give him so much backstory and interior depth that he cannot help but rise nearly to the level of main cast.
In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of images created by others. Algorithms lack the spark of humanity. For this reason, the Church wishes to renew an alliance with artists and cultural institutions to safeguard our humanity.
An important public information service announcement if you are still on the fence about watching a Star Wars show even though it’s apparently Really Good
#Andor#YouShouldWatchAndor
Every dev needs to watch this episode on Control Resonant about how to make a game that actually trusts the player.
It doesn’t matter whether it’s open-world, semi-open-world, or linear—good level design should give players the freedom to observe, explore, and figure things out for themselves.
Putting yellow paint everywhere is lazy.
Link below 👇