Check out my Claude Code plugin marketplace
https://t.co/KiWHXa8Y2X
- bootstrap enables any other plugin with a properly configured bootstrap.json to manage its own dependencies (install missing software, python libraries)
- skills-kit has a robust skill development framework with new skill features
- unreal-kit makes it easier for Claude to work with unreal
- p4-kit enables local code review of p4-changelists
- awesome-kit has a lot of awesome skills in it
Although I have never worked on a game engine, I found this reference many years ago and instantly liked it.
https://t.co/qvB1o3m1ER
It particularly discusses many foundations, from "how computer graphics work" to various design patterns used commonly in game engines. These patterns are interesting reads on their own, and you may find their usage elsewhere, too. Definitely worth reading and saving for later as a reference.
Let's go!
Lemmings (1991 by DMA Design/Psygnosis) ranks among the top 5 most sold Amiga games of all time. On its release day it sold over 50,000 copies - a record for any Amiga game, which was never topped.
To give you some perspective: Other games by Psygnosis - like Menace or Blood Money - sold between 25,000 to 50,000... over their entire lifespan.
In a way it helped keep the Amiga (and also the Atari ST) relevant and alive a bit longer - both had seen a significant decline under the increased pressure from both, consoles and the PC market.
Lemmings remains a total classic and has incredible replay value. The first couple of levels are quite easy but difficulty really ramps up towards later stages. One for the ages!