I’ve been obsessed with concepting a way to convey information to the player for my game.
I want it diegetic, in world, and interesting to play with.
NO UI WHATSOEVER!!!
After doing some world building and writing, I finally figured it out. Now to actually make the damn thing work.
Since the player will be playing a wannabe angel, I gave him a Halo; this will be how everything will be communicated to the player; Health, Stamina, Waypoints, Menus, Currency all IN GAME.
Here’s the foundation. Crude, but it’s a start. It’ll be one of my more complicated rigs. The idea is that it’ll be sleek, expand and collapse when needed.
Xbox has been killing it and it's awesome to see them go back to their roots. I hope we see the return of classic titles like Jet Set Radio Future, Blinx The Time Sweeper, Giraffe Town, Fusion Frenzy, Buffy, Brute Force, etc
(Xbox Print ads 2003)
The majority agrees with this take on game remakes and it’s not lost on me that it’s the case. I totally get it, but personally, 9 times out of 10, I’ll prefer the OG release.
I really couldn’t care less about modernization, realistic graphics, 4k textures, blah blah blah. I much more regard original artistic intent to be infinitely more important.
I am an artistic snob.
Happy to admit that I really don’t give much thought to gamers when making my games.
There is a market for every kind of game out there, and not everyone can be pleased. I’m just making games for myself and if some peeps want to play them, then cool.
That being said, I would also like my next game to sell a million copies 😆🙌
"Hot Pockets From Hell" concept renders from 2020 for a scrapped game idea I had where you purchased a cursed frozen food item that becomes more aggressive with heat. The final game wouldn't have used the "Hot Pockets" name of course. Microwave at your own risk!
You know what they say, if it’s worth doing, it’s worth doing at least twice 😅
Also, kind of curious about the project size and all. Seeing the game run, it can’t be more than a couple of gigs? Mine has a lot of models and isn’t super optimized, but it’s still only a few gigs at most 🤔
Strange.
Indies are where the important innovation is.
All AAA had to offer was realism in graphics, but even that divide is starting to wane.
Indie games offer more interesting mechanics, cheaper games that are ‘typically’ feature complete, and I’d argue more respect for gamers.
The last and biggest choke point that indies have, in my eyes, is in presentation; but it is only a matter of time until a indie dev starts to really show off in that regard.