Just passed 500 reviews on PaperZD
Thanks for the support!
Big thanks to @CobraCodeDev as well, go check their tutorials if you want to make 2d games!
#paperzd#indiedev#2d@UnrealEngine
Lately been receiving a lot of possitive feedback on ZD as there seem to be a big influx of users working on 2D games and also using @CobraCodeDev amazing tutorials.
Might be time to step our game with 2D tools @UnrealEngine@TimSweeneyEpic. In the meantime i'll keep doing things
Give this video a check... it's pretty on point and hopefully it raises awareness.
I'm still open to adding ZD to the engine and update Paper2D ;), let that be my problem now... how does it sound @UnrealEngine?
To all our stealthy adventurers following The Siege and the Sandfox,
We have a cauldron of updates brewing, to be served up in the coming weeks! Until then, have a bewitching Halloween! 🌙🎃
#HappyHalloween#siegefox
🎮 https://t.co/PGi0NnFBjs
Needed to make an actually usable 'ComponentPicker' for PaperZD and ended up creating a pretty robust implementation that even works on the BlueprintEditor (with native an BP classes alike).
Might be a good addition to @UnrealEngine if enough people are interested?
In leu of having official Paper2D templates we have something even better @UnrealEngine
Check this tutorial for 2D and PaperZD that @CobraCodeDev made!
I started this small project "#Gloomreal" because I wanted to make something to showcase the possibility of creating #retrogames in the style of Doom in the #UnrealEngine5. I used the assets from Gloom, it will be very similar but not a remake of the game.
So... now it would be a good time for better 2D tools eh @UnrealEngine ?
In the meantime go grab PaperZD... It's only 0.0$ per install.
#Unity#UnrealEngine#2d
@ElGabbaGhoul It should be available, we haven't done anything to remove or update it. If it fails to show it might be an issue with Epic games launcher
Day 1 #アンリアルクエスト
30分しかなかったのでプレイヤーキャラクターのインポートと攻撃のアニメーションまで実装出来た
Only had 30 minutes, so imported the character and set up the attack animation using PaperZDs new montage override
#ue4#unrealEngine#indiedev#gamedev
Finally doing something like "montages" for PaperZD, after avoiding them like the plague...
It's obviously something different but at the very least we get a way to trigger animations by code through slots.
#ue5#paperzd@UnrealEngine