@eckylis@heatherkbuen @JAKEMBOWMAN You didn't even take the time to learn what they are protesting for and yet still feel the need to give this weak opinion. Sometimes you can choose not to contribute.
Created a whole new app with just a chat room so I can focus on getting my websockets working on Heroku. Just like with the game, the sockets work fine locally and fail once deployed. One of these nights I'll figure it out.
Tested some rooms and fixed some issues I found with logs, exits, and spawns. Everything seems to be working great now. Going to flesh out the rooms a bit, add some alternate rooms, and launch the prototype next!
Disadvantage to adding features willy-nilly as I feel like it - I need to make sure new features are compatible with old ones.
Dynamic log extension broke log placement in rotated rooms. The rotation code did not consider their extended length! Took a bit to discover!
#gamedev
Postman tells me integrating the new world building code was successful. Spending tonight building some tilemaps to facilitate the new room types.
#gamedev
My proto-world-generator is working, sort of! My harebrained idea of drunkenly stumbling from randomly placed points on a grid actually results in some pretty good world grids! Sometimes the rooms aren't all connected though - I'll fix that next! This was pretty fun to code.
I'm back! ๐ Two months of learning guitar was therapeutic.
It seems I've designed myself into a corner. Generating a level with directional puzzle rooms that allows for new players to join is not simple.
That's what's next on the board though, so get ready for some moaning!