Frogs may like Bugs... But at Croak Studios, we don't! But they do keep us entertained!
By dashing and using our Player's Tongue input at the same time - meant to collect Flies that will heal you as you play - the Player can trigger a brief state of invulnerability. (1/3)π§΅
Quite useless as the dash continues once the tongue has reeled back in, but far from our quality standards!
We aim to have a very polished title, so if you're seeing this and intend to find us at Level Up in April of 2027 - we encourage you to try out this input combo... (2/3)π§΅
Extremely helpful Colin, thank you! Using these features, we'll be making Anchorbound as enjoyable for you all as we possibly can - find us at Level Up in April of 2027!
#Anchorbound#Indie#Debug#Unity#GameDev (6/6)π§΅
It's Over 9000!!! Croak Studios here, back with another Dev Log! For #4, we have Colin describing his contribution to Anchorbound by creating debug features to help make testing far smoother! Take it away, Colin! (1/6)π§΅
as needing to interface with everyone's code to begin debugging them when not all our code is designed to be touched externally presented many problems of how do I get this working without touching their code too deeply and risking breaking something that I didn't make." (5/6)π§΅
But be mindful, not all the architecture will be safe to be around - mind the traps!
Look for us at the Level Up event in 2027 to see our world fully realized, see you there!
#Anchorbound#Art#Concept#Indie#TorontoFilmSchool#Unity (2/2)π§΅
Every world has it's inspirations - ours comes from history, and the creativity of our artists!
Anchorbound has a artistic inspiration of real world Aztec architecture - here are some awesome concepts from Nathan on the Art Team! (1/2)π§΅
We're looking forwards to having a unique soundscape for you to get immersed in on top of our unique gameplay loop! Find us at Level Up 2027 to see your yourself!
#FMod#Unity#Indie#GameDev#TorontoFilmSchool (3/3)π§΅
We've begun the integration of FMod into our project, which allows for more customizable attenuation of ambient sounds to make the world feel more alive, while also being able to randomize the pitch of every sound you'll be hearing more than once to keep things fresh! (2/3)π§΅
Thank you so much Patrick!!
We're looking forwards to seeing what our Players choose - how will you choose to survive the Mire? Find out for yourselves at #LevelUp2027!
#Indie#GameDev#Unity#PCGame (7/7)π§΅
Croak Studios is back with a new dev log for you all! Today, we have Patrick discussing his Card System for the Player's ability to upgrade! Take it away Patrick! (1/7)π§΅
This setup allowed us to create a clean, intuitive upgrade flow where cards appear dynamically on screen, reflect their current level, and evolve base on the playerβs choices." (6/7)π§΅