Yo @GarbageHuman24, long time fan here!
Thought of you right away.
Do we have a case of 'Foreigner Fatigue'?
This guy doesn't just walk the walk... https://t.co/SBrupfkLTd
LIVE TRRENCHING GANGSTAS! DOING GIVEAWAYS TONIGHT TO PEOPLE IN THE CHAT! APED $BURNIE AT 200K ! starting 1 sol to 100 showing people its possible! CGEDT9QZDvvH5GmVkWJH2BXiMJqMJySC9ihWyr7Spump https://t.co/uIe2v7zwWv
📢 Big Update Pack — Daily Streak Hall of Fame + Milestone Relics, Economy Activity Log (Mobile UI), and Profile/Economy Cleanup
Hey everyone - we’ve shipped a solid batch of upgrades across Daily Streaks, relic milestone rewards, economy transparency, and mobile UI polish.
The goal of this pack is simple:
make long-term progression feel fair and legendary, and make the economy readable + auditable again (especially on phones).
🏛️ Daily Streak Update - Hall of Fame + Milestone Relics (and safer claims)
We’ve just shipped a pretty big upgrade to the Daily Streak system - both the rules and the reward delivery logic.
Here’s what changed in normal human words:
🏛️ 1) Hall of Fame Streak (365+ never burns)
Once you reach 365 days, your streak becomes non-burnable.
If you disappear for a long time (even 10+ days), your streak won’t reset anymore.
Instead, it pauses and continues growing only when you return and keep logging in again.
This also prevents weird “stale streak” edge cases that could accidentally bump your streak after a long break.
🎖️ 2) New milestone relic drops (big streak rewards)
We added milestone rewards that trigger when you claim your daily reward on that exact streak day:
✅ Epic milestone drops
200 / 300 / 400 / 500 / … days → 2× Epic relics
These are inserted as two separate relics (not quantity +2).
Before day 365: you can lose your streak and later earn these milestones again (it’s part of the risk/rebuild loop).
From day 365+: milestone drops become protected (one-time per milestone), so you can’t re-claim the same 400d/500d reward after a long pause.
✅ Legendary anniversary drops
365 / 730 / 1095 / … days → 1× Legendary relic
These are one-time per milestone (Hall of Fame protection).
If you’re already in Hall of Fame and return after a long break, it will not re-issue the same 365/730/etc reward again.
🔒 3) Safer reward claiming (anti double-claim)
This prevents double-click abuse and weird race conditions.
📨 4) Relic notifications are now consistent (important!)
This part is huge for transparency:
Daily relic drops are already sent via notification (as before).
Milestone relics (200/300/365/…) are ALSO queued into the same notification buffer.
Meaning: when you hit a milestone and claim, you should see relic notifications just like any other drop.
✨ 5) Better UI messaging
We improved how the client displays streak rewards:
Clearer breakdown of bonuses (Explorer, Daily Amplifier, Grandmaster effects, etc.)
Milestone rewards show up as part of the streak “special reward” messaging.
Reduced confusion around what was earned and why.
🎁 Manual Milestone Drop (one last time)
As part of rolling out the new system, we issued milestone relics manually one final time to a few players:
🎁 Daily Login Milestones - Drop (Mar 4, 2026)
Milestone relics have been issued. Same artwork + “fantastic” memory word.
🏆 500 Days - 2× Epic
arcotrade → Epic #147991, Epic #147992
⚡ 400 Days - 2× Epic
georgechira → Epic #147993, Epic #147994
🏅 365 Days - 1× Legendary
IceWeaselSienna → Legendary #147995
🔥 200 Days - 2× Epic
RRSS1710 �� Epic #147996, Epic #147997
If you don’t see the relics yet - restart the game tab/app once (cache/UI refresh).
That’s it - the streak system is now much more readable, much safer, and finally has proper long-term “legendary” progression for the most dedicated listeners.
As always: if anything looks off, screenshot + username helps a lot.
📜 Economy Activity Log UI Update (Mobile-first, finally usable)
We’ve just shipped a pretty big quality-of-life update to the Global Pool & Economy Activity log.
The goal was simple:
make the activity feed actually readable and ergonomic on mobile, without losing the detailed desktop view.
✅ What changed
1) Mobile UI is no longer “wide table hell”
On phones, the log now switches to a compact card list instead of a huge horizontal table.
Each activity shows:
-Event type + time (UTC)
-Username
-Only the meaningful deltas (no empty columns)
-Chips for SONO / WOS / 🔢 Points / 🧩 Fragments
This makes the feed scannable again - one event no longer takes half of the screen.
2) Category filters are now swipeable (and don’t get cut off)
The filter buttons used to overflow and some categories became invisible on mobile.
Now filters are a horizontal scroll “chip strip”:
Swipe left/right to access all categories
A small “Swipe categories →” hint appears on mobile
Subtle gradient edges indicate there’s more off-screen
When you tap a category, the UI auto-scrolls to keep it visible
3) Numbers are displayed in a compact format on mobile
Huge values were breaking layout (especially Points → WOS and other high-volume actions).
Now mobile chips display deltas in a compact style like:
+32.6M
−50.1T
You still get full precision in the backend - this is purely a UI readability improvement.
4) Fullscreen mode + safer scrolling behavior
The modal supports a fullscreen toggle on desktop, and mobile already runs fullscreen by design.
We also removed a CSS behavior that could break swipe scrolling on iOS in some cases.
5) More transparency in the economy feed (new tracking)
This update isn’t only UI - we also improved what the log can actually show:
✅ Listening Sessions are now tracked as real log entries with a lot more detail behind the scenes (session-based records).
That means we can accurately store and display listening session outcomes using multiple parameters (duration accounting, reward seconds, season seconds, processed seconds, points/fragments awarded, relic results, source, etc.). This is the foundation for better analytics and more transparent session history.
✅ Points → WOS now shows the cost clearly
In the Points → WOS mint section, you can now see how many Points were spent for each minted WOS amount - so it’s obvious what was burned and what was received (no more “WOS appeared from nowhere”).
6) Everything stays consistent across categories
The feed remains unified and still includes:
-Pools (deposit / withdraw / APY bonus)
-SONO staking
-DEX swaps
-WOS → in-game WOS
Points → WOS (now with Points spent shown)
🧩 Fragments → 🔢 Points
🎧 Listening sessions (now tracked with detailed session logging)
SONO mining events (relic burns, sound descriptions, phrases, season rewards)
�� Why this matters
This feed is basically the public audit trail of the economy.
Now it’s finally something you can comfortably use on a phone:
-faster scanning
-better searching
-filters that don’t break
-no UI chaos from huge numbers
…and more transparency for both listening sessions and Points → WOS conversions.
If you notice any edge-case formatting issues (especially with timezones or an unusual event type), please ping me with a screenshot - we’ll patch fast.
📢 Profile + Economy UI Update (Polish & Stable Again)
Hey everyone - quick dev update on the Profile / Economy screen.
We’ve shipped a cleanup pass that focuses on two things:
✅ 1) Economy flow is now more logical
We reorganized the Profile tab so the economy actions live inside the Economy section, where they belong:
Mint $WOS (Points → $WOS)
Convert 🧩 Relic Fragments → 🔢 Points
Convert 🔢 Points → in-game $gameWOS (fast off-chain conversion for upgrades and anything that spends $gameWOS)
So instead of having conversion blocks scattered around the Profile, the economy now reads like a real “wallet + actions” panel.
✅ 2) Profile now shows more balances at a glance
We also added display for off-chain wallet balances alongside the rest of your stats:
Off-chain SONO
Off-chain WOS
This gives you a complete “what do I actually have?” snapshot directly in Profile, without needing extra tabs.
✅ 3) Layout polish + better centering
Buttons and conversion blocks were re-centered and tightened visually to match the game’s UI vibe:
-cleaner spacing
-more consistent button sizes
-less “random alignment chaos” on mobile
✅ 4) Fixes: mint slider + missing info loading
After moving blocks around, we also fixed a regression where:
the $WOS mint slider could stop behaving correctly
the rate/limits info for minting and fragment selling could fail to load in some cases
That’s now restored - the Economy section should again show the same detailed info as before.
If anything looks off on your device (especially mobile), please drop:
📱 your screen size + browser + a screenshot, and we’ll squash it fast.
Thanks for sticking with the constant UI evolution - the goal is a Profile tab that feels like a real “character sheet + wallet” instead of a pile of buttons.
Many other changes soon
#reveriefield #webgame #sono
@TheJusticeDept hmmm @TheJusticeDept@AGPamBondi why are the unredacted photos of the 21 victims in the 10th data set? i'm not going to share them all, but can you see why this might be a problem? smh...🤦
@0hour1 did you see the 21 victim photos (and some group photos) unredacted in the 10th data set? just curious if i'm only one that saw that, i have not seen anyone mention that yet.