My #indiegame is published! 🥳
Swim a cute fish away from a fishing net and avoid creatures to get as far as possible.
You can play it now in a browser on @itchio or download it from Google Play Store for free + no ads!
#indiedev
@StayAtHomeDev Would be cool if they exploded each other in a chain reaction! With a timer so it's not instantly exploding all at the same time and the player can avoid them. :)
The decimate -> un-subdivide modifier does not work along the edges of a plane in Blender. So I wrote a script for #blender3d to perfectly un-subdivide a grid / plane. 😀
Another update to Fish Swim is out now!
Explore a new biome called Frozen Deep and avoid new enemies.
Species and biomes are now unlocked to give you a better feeling of progress in the game.
#gamedev
Someone caught a big fish! 😀
Developing my game with #GodotEngine and using Terrain3D. And thanks to the new slope sculpting brush I can easily fix some smoother slopes!
#IndieGameDev
Hello there!
Thanks for the new follows and retweets!
* Created a small log cabin in #blender3d! Adding things to fill the level so might change details and add more interesting houses later.
* Mainly working on the terrain. Making the world bigger!
#indiedev
I just added some (very) lowpoly fishes!
Here is the shader code for anyone who wants it. 😀 I'm not a shader expert so feel free to improve it.
(Ice, water, snow and stones are still work in progress)
#GodotEngine#IndieGameDev
Short gameplay showcase! 😀
Now is 2 months ago since I started 3d dev and #blender3d. I'm learning a lot.
Thanks for watching my stuff!
* More animations
* Visible checkpoints
* Updated to #GodotEngine 4.2
* More terrain
* Added a scarf
#indiedev#IndieGameDev