@BeanJuiceStudio 1. Ease of start. If it takes too much to setup and start a game that makes it harder to want to replay.
2. Interactions between systems that reveal “unintended” actions.
3. The fantasy being sold should feel exciting to repeat. That starts with how the fantasy is marketed.
My game is live on Steam 🩷
It's my first time making a game anywhere near this big or feature filled so I expect to be putting out lots of fires.
I will be updating it several times a day for the next 2-3 weeks, so please be patient if you run into issues
Dokimon will release to Steam on Nov. 22 in English and Japanese! 🥳🎉🎉
You can wishlist it here !
https://t.co/IT2cKa4iNd
I'll also give out 7 steam keys a few hours before the release 👀 I'll give out 4 to retweets of this post, and 3 to qrt / comments of Dokimon fanart!