$HOLO is VERY Close to breaking above its MA50 on the 3D chart.
As soon as that happens it will explode up & no one will be able to catch it.
The pump is yet to begin ⏰💣!
Last few trades i gave like $Folks last month
$Inx 200%
$Agt 500%
$Swams 150%
$JCT 250%
$Apr 200%
$Fight 70%
$Evaa 70%
$Holo 50%
Dont miss $Folks Perfect fallingwedge
Will appreciate a like and retweet ❤️
📢🚀 NAKAMOTO GAMES - WEEKLY DEVELOPMENT UPDATE 📢🚀
The momentum continues. The ecosystem is expanding across every vertical, from live game releases to deep backend upgrades, from Web2 onboarding to scalable infrastructure. This is what relentless building looks like.
🔥 READY TO LAUNCH & LIVE EXPANSION
This past cycle marks a major step forward in product delivery and ecosystem activation:
• NAKA Boom - Successfully launched on iOS & Android, now LIVE and onboarding new players
• Trick or Seek (WebGL) - Officially LIVE in browser, expanding instant accessibility globally
• Roblox Integration - Final preparations underway, launch imminent
➡️ The pipeline is moving fast, releases are hitting consistently, and distribution is expanding across platforms.
🌐 PLATFORM & WEB2 EVOLUTION
We are pushing hard toward seamless Web2 adoption and mass onboarding:
NAKA Web2
• 3D avatar development officially started
• Core development resuming post Songkran
• Codebase refinement and UX/UI alignment ongoing
Mobile Web2
• API integrations progressing steadily
• AI + React Native 3D research advancing
• Awaiting next design phase to accelerate rollout
Backend Foundation
• Avatar system upgraded to full 3D model
• Core systems fully stable:
• Profile
• Authentication
• Game feature integration
➡️ The foundation for a scalable, user-friendly Web2 experience is being locked in.
🎮 GAME DEVELOPMENT - FULL FORCE
💥 Metal Rampage
• Submission to app stores happening NOW
• Core systems fully completed:
• Account systems (UI + API)
• Level progression and death mechanics
• Camera and collision optimizations
• Backend systems refined:
• Shop, inventory, gachapon
• Event and reward systems
• Final phase:
• Bug fixing
• Gameplay polishing
➡️ Positioned as a flagship title in the action portfolio.
👻 Trick or Seek
• WebGL version fully LIVE
• New School Map implemented
• IAP system progressing with Xsolla integration
Ongoing:
• Bug fixing and optimization
• Mobile version preparation
• Backend upgrades:
• Shop purchase flow
• IAP verification system
➡️ Expanding into a fully cross-platform experience.
🌏 Roblox - Songkran Expansion
• Major content update completed:
• New zones: Thai Town, Farming Village
• Songkran Water War improvements
• Mini-games, leaderboards, SFX
• NPC interaction system
• Shop & equipment upgrades
• New environments in progress:
• Festival zones
• Arcade areas
• Food districts
➡️ Building one of the most engaging social gaming layers within the ecosystem.
⚙️ WEB2 GAME ECOSYSTEM REFINEMENT
Multiple titles undergoing optimization and restructuring:
• Revival
• Zombie Outpost
• Blocky Pet
• Endless Racing
• Droppy Tower
Key improvements:
• UI redesigns
• Gameplay fixes
• Performance and stability upgrades
• Strategic removal of P2E mechanics in selected titles
➡️ Focus: scalability, retention, and mass-market usability.
🔗 PLUG PLAY EARN (PPE)
• Production-ready environment completed
• Full QA automation for core APIs implemented
• Final validation and testing ongoing
➡️ PPE is moving into deployment phase, unlocking scalable earning infrastructure.
🧠 BACKEND & AI SYSTEMS
Core backend continues to scale aggressively:
Metal Rampage
• Shop, inventory, matchmaking, social login fully refined
• Deployed to UAT
• Jenkins environments active (Dev + UAT)
Trick or Seek
• Shop API upgrades
• IAP verification system in progress
AI
• Full-loop testing completed for Twitter bot system
➡️ Backend architecture is becoming faster, smarter, and fully scalable.
🧪 QA & TESTING
Quality assurance operating at full capacity:
• Automated API testing expanded across PPE and games
• Full gameplay testing:
• Metal Rampage (iOS & Android)
• Roblox (multi-platform)
• Trick or Seek (WebGL + backend systems)
• Continuous:
• Bug tracking
• Retesting cycles
• Performance validation
➡️ Ensuring stability at scale before mass adoption.
🎨 UX/UI & 3D PRODUCTION
• Full Web2 UI redesign in progress
• Roblox banners completed
• Continuous UI enhancements across games
3D Production
Web2 Character
• Base model completed
• Blend shapes finalized
• Clothing system (8 sets) in development
Trick or Seek
• Supermarket map finalized and tested
Metal Rampage
• Vehicle pipeline progressing (Car 14–16 updates)
➡️ Visual identity and immersion are leveling up across the ecosystem.
🏗 INFRASTRUCTURE & SCALING
• Backend scaling and stability improvements ongoing
• Context prompt systems implemented
• One-stop service architecture progressing
➡️ Infrastructure is being built for long-term, global scale.
⚡ This is what consistent execution looks like.
Multiple live releases.
Parallel development across all verticals.
Backend, frontend, AI, and gameplay evolving together.
⚡ NAKAMOTO GAMES is not slowing down.
We are building, shipping, refining, and scaling, every single week.
The foundation is getting stronger.
The ecosystem is expanding.
And the next phase is already underway. 🔥
$NAKA #BUIDL
BREAKING:
Spain’s MEP Irene Montero:
“Because no one stopped the genocide in Gaza, the United States and Israel are now targeting Venezuela and Iran.”
“We must isolate the U.S. and Israel now, so they can no longer spread terror across the globe.”
🇪🇸 🇮🇷
Elon Musk posts endlessly about Pakistani grooming gangs, migrant rapists... yet he happily emailed convicted child rapist and trafficker Jeffrey Epstein in 2012–2013. Four years after Epstein was convicted in 2008.
Now he's scrambling on social media for damage control.
$OPUL before & after our entry 👇🔥
40% up , 600k in Volume on @kucoincom alone & is currently retesting its breakout.
I told you @opulousapp wont disappoint & here you got it ✅.
@ceoleeparsons has so much up his sleeve
🔥 Introducing Metal Rampage! Where speed meets destruction! ⚙️💥
Only Tuesday, and the hustle continues #NAKAFAM!
Get ready for Metal Rampage, a high-octane Battle Racing / Action experience coming to Mobile. 🏎️⚔️
Race solo or team up with friends in chaotic, trap-filled arenas where every turn can make or break your victory. 🏆
Use powerful weapons, unleash each car’s Ultimate Skill, and sabotage your rivals in real-time multiplayer combat. Climb seasonal leaderboards, earn rewards, and prove who dominates the track. 💪
🎮 Core Gameplay
• Compete in solo or team-based races.
• Navigate dynamic tracks packed with traps, pickups, and enemy fire.
• Use unique Ultimate Skills to gain the edge.
• Automatic respawn ensures non-stop action.
🏁 Game Modes
• Quick Play: Solo Race / Team Race (Red vs Blue).
• Custom Rooms: Public or Private lobbies, invite friends, solo or team play.
• Party System: Squad up and match together seamlessly.
👥 Player System
• Login via Guest, Apple ID, or Google.
• Add and invite friends, join rooms, and customize your display name.
🎁 Progression & Rewards
• Level up from 1–100 and unlock exclusive rewards.
• Daily check-ins (7- or 14-day cycles).
• Monthly Season System with limited rewards.
• Complete in-race missions for bonus loot.
🛠️ Technical Specs
• Engine: Unity / Unreal Engine.
• Real-time multiplayer matchmaking.
• Optimized for 60 FPS on mobile.
⚡ Summary
Metal Rampage blends fast-paced racing with explosive vehicular combat, delivering an adrenaline-fueled experience for competitive mobile players.
Whether you’re outdriving opponents or blowing them off the track, every match is pure chaos and thrill, a new era of mobile battle racing begins.
🏎️💣 Gear up, race hard, and conquer the rampage! $NAKA #MetalRampage #NAKAFAM #Play2Earn #MobileGaming