@irlypt2 Currently it's using a super basic inefficient system yeah, just a grid map spawning blocks as models. I just wanted to get something working first bcus diving into mesh generation headfirst and making no progress was what stumped me last time I tried something like this
successfully made my first Godot game - Space Chuds! i started with Quill18Creates' beginner Godot tutorial and then added some of my own QoL to it :) what should i try to do next? simple 2d platformer maybe??? im having a lot of fun making simple silly things :D