Joe Alves, now 86 built the worlds for Jaws, Close Encounters and Escape from New York. He worked for Walt Disney, Rod Sterling and raced cars with Paul Newman. He's a Hollywood legend and we are making a documentary about him. Support us if you can.
https://t.co/HUprVWQPf1
Really nice breakdown of value control by Jon Neimeister. This applies to #art#gameart and definitely #handpainted texturing process.
https://t.co/vzRf9i4ynb
as someone who has made dozens of fantasy weapons I can say there is an art to not making every single thing over-the-top. Gotta have breathing room for those epic pieces.
One hidden reason why games industry has a huge crunch culture is simple. At some point, you're going to throw away a huge chunk of your game, and you have no idea what that will be or how significant it's going to be.
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And while I'm here, this video about 'Selection Building' in Photoshop is another one I'd like to share. Ok, back to migrating my videos 😂 https://t.co/Rb7TDcK3nV
Hooray! I'm making some tangible progress on fixing Ctrl+Paint. While uploading videos, I remembered this one about 'selection layers' that I like. Enjoy! https://t.co/x4Az1Ge8nA
@Poldzianosek Yeah, the broken links didn't feel great for me either😬 But I'm working on hosting all the videos on Youtube, so the site'll be back to normal as soon as possible!
Bad news! Ctrl+paint has to unexpectedly switch video hosts, so the site will appear pretty broken until I finish migrating the videos to youtube. Vimeo got very expensive on short notice 😐. In the meantime, the youtube channel is available here: https://t.co/DZh2ZcABTr
@hansen_house Thanks so much! Sadly, Vimeo has informed me that Ctrl+Paint is in fact TOO pro, and my existing Pro account would not suffice. Y'all watched my videos too much 😂
Painters do 'master studies', but I don't hear about concept artists studying from iconic game objects in the same way. Today's video encourages you to look a bit deeper at iconic game objects. https://t.co/lvpcDaIK3h
One thing you don't hear about in digital art tutorials: unexpected changes to the brief. They're totally out of your control, but still your responsibility to deal with. Episode 04 of the playbook is all about the curve ball! https://t.co/9isjGlI8iL
@mirror_charles Sure! A) The in-depth prompts would have you designing multiple objects within a single fake game. You'd learn how designs impact one another in a system.
B)Tackle design briefs using approaches unique to 3d software: massing, sight lines, animation, etc.