So looks like Mega doesn't place updated files at the same link... This is the CORRECT link to download the fixed patch. Apologies.
https://t.co/ROTBmxrQTp
@Gloomyfates Yeah this is correct, DnM does not have Ice Climbers in its data. DnM does support loading external Famicom roms via the Controller Pak. So this is possibly the only documented use of that system.
They did not use it at all during the GameCube era as far as I'm aware.
@IggyKoop No, I won't be preserving the Japanese dial because it makes typing in English a pain. I might add another mode for Japanese text input though.
Recently I've been working on porting the Animal Crossing keyboard input UI to e+ to replace the dial. It's pretty difficult. I don't have a working prototype to show but here's a snippet of code to show what it's like.
@kelslewin@decunningham2 @Jeze_belley There actually were plans to bring an enhanced port of e+ to the West tentively called "Animal Crossing 2". Ultimately due to orders from above the game was turned into Wild World. There are early screenshots of WW where it looks exactly like the GC game!
When you have an invalid song in a music player, the title けけロックとゆかいななかまたち is displayed. That translates to "K.K. Rock and Happy Friends". Interesting.
I ended up going with @aldelaro5's suggestion and making a custom ToolTip for use with the ItemGrid control! Functions well enough with about max of 4% CPU usage on an ItemGrid with 5000 items!
@IFortisVoluntas I can't pack every furniture icon in the game into the save editor. That'd make it way too big! It's already quite big because of .NET Core and Avalonia.
Almost done with item editing support. I can't move the built in ToolTip in Avalonia manually. Anyone have ideas on how to show the user what the currently hovered item is?
@xAlien95 I am not currently but we're working on a full item list dump. It's a bit complicated because a lot of items have customization variants and thus don't have a defined name (rather they use the base items name). There are also a ton of upcoming? content we have internal names for.
Nintendo changed something with save signing in the 1.1.1 update. Correctly signed and encrypted saves are being detected as "corrupt" if even one byte is changed. I'm sure the hash algorithm remains the same because generated hashes match. Looking into it now!