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I'm not trying to be negative here, but please tell me honestly
How can a common person with a lower-end phone play all these big games? If it’s not compulsory to play all the games, then why introduce them in the first place? (That’s my first question)
Secondly, if I’m not playing all the games but others are, then even after doing daily combos/ciphers from the start, I will receive a lower airdrop because someone who joined later is playing more games and collecting more keys.
Please clarify how the keys will be used and how they will impact our Airdrop and why you're experimenting with users valuable time
I understand that you've got large amount from these games to onboard and that it’s your source of income. But then what’s the point of tap tap tap ifin the end, you want to become a game platform with multiple games?
Be clear about your vision.
It’s not inherently bad to onboard games, but it feels wrong to indirectly pressure users into playing due to a perceived greed for keys. You were aware from the beginning that people might not play these games voluntarily. You started with simpler tasks, and now, after users have invested their time over the past few months, you’re implementing tactics that make it difficult for them to back out.
We want clear instructions about the keys 🗝️ where they will be used and how they will affect the airdrop.
Also, this may be harsh but true that people are connected with Hamster for the airdrop and you’ve created hype around it. So please don’t say that you didn’t promise anything
@hamster_kombat