Deathsprint 66 is built on speed. One backend wobble and the race is ruined. 🏁
So we simulated the full player journey at scale for Sumo Digital, login to leaderboard, before a single real player hit the servers.
How we did it 👇
https://t.co/bYEJ7OVNV7 #LoadTesting
Arrakis doesn't forgive mistakes. Neither do players at launch. ⚔️
Six months of pen testing and load testing took Dune: Awakening to Arrakis-ready for Funcom, and earned us a credit in the game.
How we did it 👇 https://t.co/o5CU8zvLhP #PenTesting#GameSecurity
"Other vendors slow everything down. Cyrex was the opposite. They hit the ground running." 👏 Grateful for this one from Alderon Games on our Path of Titans security audit. Launch on the horizon? Let's talk https://t.co/QQApjtpn2L #GameSecurity
The RPC that trusts the client too much. The debug route nobody disabled. The logic flaw that looked harmless until launch day. 🎮
We broke down the security gaps that show up right before release.
https://t.co/sPgIA53fgr
#GameDev#CyberSecurity#PenetrationTesting
In MedTech, a breach is never just a data event. It is a patient safety event. 🏥
We broke down the threat landscape and what real security testing looks like in practice.
https://t.co/tVxHRdTHFB
#MedTech#CyberSecurity#PenetrationTesting
Fintech is the most targeted sector globally. 41.8% of breaches in 2025 came from third-party vendors alone. 🔐
We broke down the threat landscape and what real adversarial testing looks like.
https://t.co/SOKB9b8xsG
225B cyberattacks a day. 🎯 For studios, the real risk isn’t abstract - it’s account takeovers, cheat paths, and vulnerable APIs.
Generic scanners miss these. Cyrex’s Pair Hacking combines manual testing with AI to catch the flaws that actually matter.
👉 https://t.co/jWdrpBId8U
How do you launch for 1M+ concurrent players? 🎮We partnered with Techland for Dying Light 2 to guarantee launch-day stability: 🛡️ Pen testing 🚀1M+ CCU Load testing ✅EOS Compliance. Read the full breakdown: https://t.co/eRLjaJVD6m
#GameDev#CyberSecurity
Wraeclast isn’t forgiving ⚔️For Path of Exile 2, one exploit can break an entire economy. We worked with Grinding Gear Games to stress-test gameplay systems and protect player integrity at scale. https://t.co/HX6svCb5Ne
#GameDev#CyberSecurity#PenTesting
☘️ Dublin. Whiteboards. Big plans.
Had Mat over last week aligning on what’s next for Cyrex.
Something big is coming on the security side…
Not ready to share yet - but it’ll be worth it. 🍻
#CyberSecurity#PenTesting#Cyrex
Before launch, SCUM teamed up with Cyrex for pen testing + DDoS simulation. Result? Stronger security, fair play, and a smoother launch.
If you're shipping soon, test like it matters: 👉 https://t.co/88pyzoCdLr
#CyberSecurity#LoadTesting#GameDev
Security is a marathon, not a sprint. 🛡️We’ve officially renewed our #ISO27001 certification. As our CTO Tim De Wachter says, it confirms we’re delivering the "gold-standard" of security our partners expect. Learn more https://t.co/88pyzoCLAZ
#CyberSecurity#Cyrex
⏳ In gaming, a breach takes 47 days to detect on average. That’s 47 days of risk you can’t afford.
With pre-launch pen testing, Cyrex uncovers vulnerabilities early so you ship secure and players stay safe from Day 1. 🛡️
👉 https://t.co/88pyzoCdLr
#GameSecurity#DevOps
When security and stability are non-negotiable, Studios partner with Cyrex. Hear directly from industry giants on how our testing and dev expertise ensured peak performance for their biggest titles.
👉 https://t.co/88pyzoCdLr
#GameDev#GameSecurity#LoadTesting
Is your system launch-ready? 🚀 Avoid these 3 common pitfalls:
1️⃣ Database bottlenecks 2️⃣ Server container limits 3️⃣ Gateway misconfigurations
Don’t let scalability issues break your launch. Read our latest guide:
👉 https://t.co/G8CWo71EYG
#LoadTesting#DevOps#GameDev
🛡️ You pour everything into your Unreal Engine project. Don’t let one exploit undo it all on launch day.
With a decade of breaking and protecting UE games, we know how hackers think - and how to stop them. Safeguard your game and your players.
👉 https://t.co/ZJOx60c3aL
Launch traffic doesn’t test your servers. It stress-tests your reputation. For Deathsprint 66, we simulated real player flows at scale before release - matchmaking, sessions, peak concurrency.
Know your breaking point before players do.
🔗https://t.co/SLL5q18i7D #LoadTesting
🚀 Web3 studios evolve fast. Security has to keep up. We’ve supported Faraway across Serum City and Mini Royale Nations - adapting as they scaled. “The Cyrex team have been an absolute pleasure to work with…”. Appreciate the trust.
#Web3Gaming#GameSecurity
Shipping fast isn't "velocity" if your backend crashes on patch day. ⚓️
True velocity comes from confidence, not just frequency. At Cyrex, we simulate real-world player behavior at scale so you can find your limits before your players do.
🔗 https://t.co/SLL5q17Ki5
#GameDev