MonoGame University w/Simon Jackson is on TODAY and continuing to show us the upcoming 3D Platformer!
When:
Thursdays @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST
Watch him on:
FB: https://t.co/ssjaV8YBOS
Tw: https://t.co/FiHkLsBlrJ
YT: https://t.co/sBopVp0rfE
#indiegamedev#indie
@mcuban Yes, and charge data centers a higher premium rate for commercial electricity usage.
Residents of communities should not have to pay outrageous power bills because demand spiked in a commercial market.
That difference in cost should be paid by the AI companies.
@crisisofconsc I recall a post years ago where someone asked
โPeople who own a gun: Why? Why do you feel the need to own one when there are police?โ
Top response was:
โIโm a 95 lb single woman with three children.โ
Had 1000s of likes. OP thought he had a โgotchaโ and wasnโt ready for that.
@GreyAlien This is all super simplified, of course.
In your environment there are likely many more factors to consider that would make it a heavier lift, but just food for thought.
@GreyAlien Balancing would need variables in the game data โsheetโ like Pile Count/Depth, Face Up/Down ratio, Draw Pile size, and a โGoldenโ path density for long chains (3-2-3-4-3 etc). Building completed level and working backwards to the starting draw would guarantee it would be solvable
@GreyAlien Any plans to add an โinfinite modeโ similar to the adventure mode in Diablo 3 with dynamically generated levels?
Have seen some folks request this to maximize replayability of the core loop. It could significantly improve the total active user count and keep more people playing!