"Shorter onboarding always converts better. Strip out the screens."
This advice here on X is still actively killing subscription app conversion rates.
NOTE: Reducing friction is great for free apps. For paid software, onboarding isn't setup, it's your primary value argument.
If you delete the questionnaire, social proof, and product demo just to reduce screen count, you destroy conviction.
What actually works:
โณ Identify the user's explicit goal
โณ Demonstrate the exact mechanism solving it
โณ Show personalised upside & credible proof
โณ Bridge free-to-pro with clear context
Optimise for perceived value and user conviction, not simple time-to-paywall.
What's the current screen count on your onboarding flow, and are you testing a multi-step setup right now?
it's more complex than that, here's my fav analogy:
"Think of your metabolism like a company with a fixed monthly budget. If the "Marketing Dept" (exercise) demands a 20% budget increase, the CEO doesn't print more money, they cut spending in "Maintenance" and "Administration" to keep total expenses level."
Money is calories of course
@jurree@app_gotcha Not bad! The previous onboarding was too short. I think the biggest conversion trap is cutting onboarding screens purely to lower friction. It may work for cheap utility apps, but real apps need those screens to build conviction before hitting the paywall
Codex tip: stop feeding /goal vague prompts
use OpenAIโs own /define-goal first
it turns โfix thisโ into a scoped goal with success criteria, evidence and a stop condition
much better input for a long agent run
https://t.co/7Rz9ihDU0a