HyperSolar - Dreamcast Version
This is the final iteration of the city stage, finally running at nearly stable 60fps. It features hexagonal buildings, ground level facades and lighting, cross-shaped trees, new traffic algorithm, lightning and thunder in the sky, audio engine overhaul and barrel rolls!!
After 3 months perfecting this stage for the Dreamcast, I'll be moving on to the PlayStation 2 version next week.
This video was captured on real hardware.