The name 'IndyCar Racing' is very nostalgic, I really like it, but I'd rather have the year in the title instead of just calling it 'The Game'. Just a small nitpick tho, I'm just happy to finally see an IndyCar game coming out after more than two decades!
INDYCAR Racing The Game, the highly anticipated official standalone INDYCAR video game developed by iRacing Studios is set to launch in early 2027 on PlayStation 5, Xbox consoles, and PC via Steam!
Great news, actually! Now they can repurpose it into a proper game, like what they did with Octopath 0 and Final Fantasy Resonance. It could be og style FF7 with modern graphics and the entire compilation included, a dream game for those who keep crying about the Remake Series.
Important: End of Service (1/5)
After careful consideration, we have decided to end the service of FINAL FANTASY VII EVER CRISIS on Oct. 6, 2026, at 11:00 PM PDT. Thank you for playing the game over the years.
Full announcement
https://t.co/jfEIB9nJ8Q
#FF7EC
Most of my games are digital, by the way. I prefer physical media, but for various reasons I ended up buying mostly digital over the years. I’ll never buy anything on the PS Store again while I’m still on the PS5. Soon I’ll get a PC and never buy another PlayStation product.
PlayStation has potentially just lost half its audience, and the other half will only grow more frustrated as its services inevitably become even more expensive and game sales grow rarer and less attractive. I wish nothing but the worst for Sony. After 20+ years, I’m done.
Sony is unlikely to change its decision to stop releasing new PlayStation games on physical discs in 2028, according to industry analyst Piers Harding-Rolls.
Speaking to Push Square, Harding-Rolls said he doesn’t see “any chance” of Sony reversing course.
He believes the company will simply “wait for this storm to pass,” because digital game sales are simply too profitable despite the backlash from fans.
XBOX's path to success is very simple. Do the exact opposite of whatever PlayStation is doing, which means: no more DEI, focus on the adult male audience, communicate properly, begone with anticonsumer stuff and make physical media a fundamental part of your identity and strategy
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Apart from proper communication, do I think XBOX will actually try to improve? Hell no. The window of opportunity for XBOX to completely destroy PlayStation from now is wide open, but XBOX is also part of a big corpo. Shareholders are more important to them than consumers.
Noruega vs Brasil
PIB per capita:
🇳🇴 $ 85 mil
🇧🇷 $ 10 mil
Desenvolvimento:
🇳🇴 0,970
🇧🇷 0,750
Expectativa de vida
🇳🇴 83 anos
🇧🇷 75 anos
Corrupção:
🇳🇴 5° lugar
🇧🇷 107º lugar
Segurança:
🇳🇴 19 homicídios (2025)
🇧🇷 34.086 (2025)
Futebol:
🇳🇴 2 x 1 🇧🇷
I won't shed a tear. Now Brazilians can vent their frustration somewhere else later this year. The country is already doomed, but maybe it's still possible to salvage something... Who am I kidding... They always find a way to make the stupidest decisions possible.
It's very clear at this point that Sony's the one pushing the all-digital garbage. They came up with the idea to use GTA's status to force a digital-only future and Rockstar embraced it. Nothing is stopping R* from releasing GTA 6 on discs tho. They're a huge part of the problem!
Rockstar reportedly told Sony to remove GTA VI's branding from the PlayStation App after the disc controversy got too hot
Sony killed physical discs for all PlayStation games starting January 2028.
The backlash was instant.
Politicians calling for regulation. KFC and Domino's publicly roasting them. The internet turned on Sony overnight.
A week ago Sony had GTA VI everywhere.
App icon changed. PS5 dashboard taken over. Store completely redesigned. No PlayStation game has ever gotten that treatment.
Now all of it is quietly gone.
When Rockstar doesn't want to be associated with your decisions you know it's bad.
Poxa mas que coisa né.
Era uma grande bolha, muito inflada por crédito estatal, gerando imóveis desocupados e uma atividade econômica inútil.
E agora a dívida disso aqui tudo ainda precisa ser paga.
Lembrando: boa parte do faturamento tributário de cidades na China vem de impostos em imóveis, ou da venda deles em geral.
E aí, o que essas cidades vão fazer pra fechar as contas?
E o que vai ser feito dos 50-80 milhões de imóveis vazios?
Quanto dinheiro foi jogado fora nisso? Quanto do PIB da China é só contábil, mas não riqueza real?
Que coisa chata né...
O prefeito da Cidade do Panamá colocou Airtags na ajuda humanitária que foi enviada para a Venezuela
Resultado: está tudo em depósitos do governo, ou foi enviado pra outra cidade distante, que não foi impactada por terremotos
Socialismo é isso aí
Weather delays for lightning in the area are so freaking dumb. Apart from that incident in Pocono—which happened in the parking lot, btw—how many times have we seen something bad actually happen? If there's nothing wrong with the track, there's no reason not to have cars on track
Never forgive them for what they took from us
Cheat codes
Game manuals
Demo discs
Couch co-op being normal
Split-screen multiplayer
Complete games at launch
No day-one patches
Unlockable characters
Secret costumes
Bonus modes
Physical collections
Cool disc art
Simple console dashboards
No account logins
No battle passes
No daily quests
No always-online single-player games
Weird experimental games
Mid-budget games
Licensed games with personality
Buying random games based on the cover
Gaming magazines
Game rentals
Main menus with soul
The feeling of actually owning your games
The excitement of a new console generation
Everyone is talking about the digital-physical-split percentages. So we will too!
The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.
Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.
Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.
This number exists. But in what context?
It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.
Still sounds bad. Where is the lie, then?
It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.
But we are not done.
If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.
Not convinced?
Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.
Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.
What would you say does that show about consumer preference?
Less than 18 % actually prefer digital.
Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".
So why does Sony push for a change? You know by now. Money!
Multiple areas they benefit in in an all-digital future:
1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.
2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.
3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.
The key word is REVENUE!
Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.
That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".
You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"
Let's reveal the most evil trick of them all, shall we?
Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.
This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.
It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.
You get rid of the 'burden' of making and shipping discs, but you lose a lot of people who now hate the brand and will spend their money on games somewhere else. Congrats Hideaki Nishino, you finished Jim Ryan’s job. You really managed to completely destroy PlayStation for good.
The '80% of games sold are digital' is such a retarded argument. Firstly, 20% isn't negligible. Lastly, it's not like 80% of gamers only buy digital and 20% only physical. People like having options, the PS5 with a disc drive has always sold way faster. https://t.co/Rr1yQjKYR6
Even people who buy more digital than physical are heavily affected by Sony’s moronic decision to abandon physical media. Now that the option is gone and the company keeps treating its customers like garbage, more than half of the player base has no reason to stay.