@tarkovarena Oh and those who get the ghost bullet bug - you have to drop your gun and have your buddy pick it up every single fucking round or disconnect and rejoin. #tarkovarena#ghostbulletbug#fixit
@tarkovarena Full report process thru the Arena report bug option on the launcher. Error on POST after submitting - failed to extract json.
Full report process thru the EFT report bug option on the launcher - success. Excellent.
Ticket #47936269 for this. GG
@tarkovarena This is how the ghost bullet confuses all. Blood sprays from opponent, you get lots of rounds on target - post fight recap shows massive hit difference. The players dc'ing/reconnecting right at start of match are doing it intentionally, abusing/exploiting.
@Emm3D_TV Server Desync Data (US Node)
IP: 156.146.53.67:17007
RTT: 47.5ms
Packets Sent: 272,923
Packets Received: 265,996
Packet Loss (lose): 0.0009191168
Client side is on low-ping fiber. Server failed to return ~7k packets. Shots completely vanishing. Fix the netcode. #ghostbulletbug
@tarkovarena Server Desync Data (US Node) IP: 156.146.53.67:17007 RTT: 47.5ms Packets Sent: 272,923 Packets Received: 265,996 Packet Loss (lose): 0.0009191168 Client side is on low-ping fiber. Server failed to return ~7k packets. Shots completely vanishing. Fix the netcode.
This is how the ghost bullet confuses all. Blood sprays from opponent, you get lots of rounds on target - post fight recap shows massive hit difference. The players dc'ing/reconnecting right at start of match are doing it intentionally, abusing/exploiting. #ghostbulletbug
@Emm3D_TV This is how the ghost bullet confuses all. Blood sprays from opponent, you get lots of rounds on target - post fight recap shows massive hit difference. The players dc'ing/reconnecting right at start of match are doing it intentionally, abusing/exploiting.
@tarkovarena Server Desync Data (US Node)
IP: 156.146.53.67:17007
RTT: 47.5ms
Packets Sent: 272,923
Packets Received: 265,996
Packet Loss (lose): 0.0009191168
Client side is on low-ping fiber. Server failed to return ~7k packets. Shots completely vanishing. Fix the netcode. #ghostbulletbug
@tarkovarena You can see the beginning of this data capture, the server-side or engine synch lock up. The game client completely paused its internal rendering loop because it was forced into a state of "ordered waiting, completely stalled on a delayed networking packet update from the server.
@_Modern_Caveman@nikgeneburn@bstategames@domontovich Server Desync Data (US Node)
IP: 156.146.53.67:17007
RTT: 47.5ms
Packets Sent: 272,923
Packets Received: 265,996
Packet Loss (lose): 0.0009191168
Client side is on low-ping fiber. Server failed to return ~7k packets. Shots completely vanishing. Fix the netcode. #ghostbulletbug
@nikgeneburn Server Desync Data (US Node)
IP: 156.146.53.67:17007
RTT: 47.5ms
Packets Sent: 272,923
Packets Received: 265,996
Packet Loss (lose): 0.0009191168
Client side is on low-ping fiber. Server failed to return ~7k packets. Shots completely vanishing. Fix the netcode. #ghostbulletbug