@benheck I'm amazed at the amount of detail you added into the game ... those shakes, explosions, and animations too cool to be limited to the Pico. π
@benheck I think everything is now working ... successfully compiled under Windows, macOS, and Linux ... even tested on a Pocket CHIP ... https://t.co/UtUSdNhr5A
@benheck I did notice that and since I'm just pumping pixels directly into memory I had to remove it. oh and I must commend you for writing such well commented code!
Now that @Logiker464 's Vintage Computing Challenge 2023 concluded, I can share my code. There were over 200 entries with the average code size of 80Bytes, the winning code was a mere 23Bytes! and my entry 54Bytes. #vccc2023#zx81#z80
@VoxTelecom Kraaifontein area: There was an Octotel network drop, and other ISPs were able to recover automatically but Vox clients are still down. The PPPOE connections keeps on retrying. Please help ... it is over an hour now.
@UsagiElectric 's assembly "Hellorld!" challenge (https://t.co/x6GVkWZeDi).
Running on a Grant Searle minimal chip count Z80 computer and an Atari 2600 running my port of Wozmon. #hellorld
@8BitShowAndTell Inspired by your Compumate video I were again motivated to try and use an Atari 2600 as a standalone computer ... so here is a machine language monitor on the Atari 2600 printing "hello world" . at the end I write to the TIA background color register.