If you’re learning UI/UX, don’t start with Figma.
Don’t spend months making pretty landing pages.
Don’t copy Dribbble designs and call them UX.
Don’t confuse good UI with good UX.
Don’t design for yourself.
Don’t skip research.
#uiux#productdesign
I’ve spent 8 years in marketing thinking good design = a clean-looking interface.
I was wrong.
UI is what people see.
UX is what people experience.
A beautiful interface means little if users can’t complete the task easily.
UI gets attention.
UX removes friction.
Your users don't care how you intended your interface to work
They'll use it however makes sense to them.
That's why UX isn't about controlling behaviour.
It's about understanding behaviour.
Design for the user you have — not the user you imagined.
#UXDesign#UIUX#Usability
UX isn't:
“Will people use my design the way I intended?”
It's:
“What will people actually do?”
That's why usability matters.
Users will misunderstand.
Users will make mistakes.
Users will find their own way.
Design for reality, not assumptions.
#UXDesign#Usability#UX
Users will:
→ misunderstand things
→ make mistakes
→ forget things
→ click the wrong thing
→ get confused
Good UX accounts for all of that.
UI makes it visible. Usability makes it work.
#UXDesign#Usability#UIUX
A beautiful interface can still be terrible UX.
Jakob Nielsen helped me understand why.
Don't design for how you expect people to use your product.
Design for how they actually use it.
But:
→ Can people understand it?
→ Can they use it?
→ Can they recover when they mess up?
UI makes the interface visible.
Usability makes it work.
#UXDesign#UIUX#Usability
ᴜɪ/ᴜx ꜰɪᴇʟᴅ ɴᴏᴛᴇs — #04
I thought UX was mostly about making interfaces easier to use.
Then I learned about Jakob Nielsen.
One idea changed how I look at UX:
Design for how people actually use something — not how we expect them to use it.
That's usability.
Not just
A beautiful interface can still be bad UX.
Because:
Beautiful ≠ usable
Minimal ≠ intuitive
Simple ≠ easy
Modern ≠ accessible
Good design isn't just about how something looks.
It's about how well it works for the person using it.
A prototype doesn't need to be perfect.
It needs to be testable.
The goal isn't:
“Look how beautiful my design is.”
The goal is:
“Can I learn something from this?”
Build enough to test.
Test enough to learn.
Learn enough to improve.
#ui#uiux#ux#design
UI/UX Field Note #3
Design isn't making things look good.
It's intentionally solving a problem
for a specific person
within specific constraints.
No person → generic design.
No problem → decoration.
No constraints → unrealistic solution.
No intention → randomness.
Don't spend 10 hours building something nobody needs.
Prototype it.
Don't spend 10 hours polishing the prototype.
Test it
Don't defend the prototype when users struggle.
Learn from it.
Prototype → Test → Learn → Improve → Test again.
That's the part of #UX I love.
#ux