@rafgames_studio The little raincoat and the pastry order above their head make this cat feel like a regular already. Do returning cats have favorite pastries, or do their orders change each visit?
Coming soon: Stop Bringing That Back 🐈
An orange cat's everyday life. Head out, explore, and carry one thing home for your human.
Sometimes coming home empty-pawed is the real gift. Sometimes it's a bug. 🪲
https://t.co/0vJNwJS8kp
#indiedev#cozygames#catgame
@Cailie_JPS Growing food for the alpacas gives the crops a nice purpose beyond selling them. Can you tell when an alpaca is hungry from its behaviour, or do you check its stats? I’m curious how you balance those two.
@AndreiaVisual Could the animals leave their own tracks too? Finding a little trail outside the cabin in the morning would make it feel like the forest was busy while you were asleep.
@achfilip Ah, so new routes open up on the next command. Thanks for explaining! Is the move to HPA* mainly for bigger maps, or for handling more villagers at once?
요리하는 동안 고양이는 뭘 하면 좋을까요?
리티에는 음식이 완성됐을 때뿐 아니라 재료를 꺼낼 때부터 구경하러 오는 모습을 담고 싶어요. 누구는 곁에 붙어 있고, 누구는 자기 할 일을 하고요.
아직 구상 중인 장면인데, 이런 차이가 있어야 같이 사는 느낌이 날 것 같아요.
@NohGame Does the cutter gently snap to the outline, or do players guide it freely? I’m curious how much precision you ask for while keeping that relaxed crafting feel.
@MossAndMoonSt The little spirits on the stairs make me want to stop and see what they’re doing. Do they have daily routines, or stay in particular spots for players to find?
@KimmieStudio Good luck at Gamescom Asia! For a short booth demo, do you start players with a small farming-to-cooking loop, or let them wander around? I’m curious how you introduce the slower parts of a cozy game when people only have a few minutes.