The idea that some games "aged poorly" bothers me. Games don't age, they're the same as the day they came out. You, the player, have experienced different methods of play or control; when you say a game has "aged poorly" you're refusing to engage with a game on its own terms.
@lithiumproject i think it’s unique to each game, and greatly dependant on the mechanics/visuals of that experience. If accessibility is something of an issue for example, you might want to develop specific settings for that.
@matthewmercer a proposal: say “BattleClaws” in your most Matt Mercer-iest voice and I will give you the venerable honour of having the sole voice acting credit in BattleClaws. (wishlist on steam)
#criticalrole#gamedev#BattleClaws
@22yonking2 @Phantom_TheGame first of all, nobody is making a game in a few minutes. Second, the issue lies more with the review process rather than the application cost. Consider that steam directly profits from allowing games onto steam. Quality is less important when they are the largest platform.