Exploring ARKit-driven face animation.
I've mostly seen facial capture used for realistic characters so I wanted to see how far the shapes could be pushed in a cartoony setting while maintaining appeal and readability.
#ARKit#FacialRigging#TechAnim
@softosoft Just was announced we'd be returning Feb 1. I'm not sure how strict it is and our project might be exempt because that's when we're all hands on deck 😂
Late night update on that horse. Have much of the body blocked in and started on the face. Will work on making the legs feel less 'dog like' lol but pretty happy with the simplicity of the torso/shoulder/rib area. 🐴